(Warning image heavy thread)
Me and 4 others here at
Studio SMG released today our tower defense game called
OTTTD (over the top tower defense). The game takes a humorous take as a game in general, includes some RPG elements and in general is pretty much over the top.
If you are interested in the game, visit its website:
http://otttd.td/
For the art direction we went very colourful with a cartoony feel. Ilija our pixel and concept artist did all the concepts for the heroes, enemies, towers and environments.
I helped out with the character, enemy and tower modelling as well as several textures (and porting to android + UI stuff). Of course we used
TexTools and bunch of other tools including
ShoeBox that I wrote. In particular with the UV and AO baking stuff I was able to automate the workflow for us 3D artists a bit.
Since different people worked on the 3d models we used all different 3d packages (max for me, blender and Maya for the others). The last few years I have been more active as a developer at work so it was actually nice to do some low poly modelling again and unwrapping and texturing.
Weapons
We made more than 30 weapon models though I am not sure any more which ones made it already in the game and which ones not. Most of them have funny effects on them when you upgrade to a different gun. The weapon models usually had a triangle limit around 300 tris.
Most of the tower models were modelled by me including most of the textures. We added quite a few different kind of towers and various upgrade levels
Enemies
The enemy models were a nice exercise for low poly modelling, mostly because the design were rather crazy and we had to try to squeeze them into feasible triangle counts. Tallon an intern helped out with the many animations on these units. I'll post later some rigging GIF's.
Bosses
The game features a few end bosses (not all revealed here). These usually had bigger textures and higher triangle counts.
Levels
For the levels we had several people working and iterating on them, at times almost everyone was involved into set dressing or tweaking the levels.
Almost forgot that there is also a trailer so you can see how it looks in motion and with gameplay
[ame="
http://www.youtube.com/watch?v=yqG3QA40KLA"]OTTTD | Out Now on IOS & Android | Gameplay Trailer - YouTube[/ame]
Replies
Concept art
Initial concept for the game as a whole
Hero Concepts
Low poly Modeling
Most of these models I actually worked on
These units were a bit more detailed
Animations
Most of these animations were done by Talon our intern
more stuff can be found in our SMG flickr stream, as there is simply to much to post it all here.
https://www.flickr.com/photos/smgstudio/
I worked some years ago in a TD game too https://itunes.apple.com/br/app/omvsdg-td/id473979611?mt=8
Great, simple fun low poly graphics and presentation. Nice job guys!
Love the art, every asset
[SKETCHFAB]9947a1f3cc404652850ae7056b580e97[/SKETCHFAB]
The characters were packed using PackerPro and grabbed straight out of the game running inside Unity. Here is a shot of the packed texture:
I bought the game, it is good fun, although I do not enjoy the damage model, everything takes so long to kill, id heavily prefer more but more squishy enemies, weapons feel not so impactful
Super nice art tho
The reason why i post
I decided to take a break from website work and check out whats new on Newgrounds
for research and maybe play something fun and then I got to this game:
Expendables 3 TD, a free marketing game for the upcoming movie
I think you may find these towers strangely familiar
http://www.newgrounds.com/portal/view/643429
Edit: Ah lol, now I feel dumb
It was supposed to be a even bigger game on Mobile and for browsers but things changed. The scope and time for the project were reduced dramatically and so in order to get it done it time as much as possible was re-hashed from the previous game(s). All of this is really unfortunate but these things sometimes happen.
Btw. here is a screenshot of the vehicles from EXP3 that were rendered, some of those designs were actually done for OTTTD but didn't make it into the game (like the hover jet).
And yes OTTTD was released last week on steam
http://store.steampowered.com/app/312630/
We added some new shaders, gore and fx compared to the mobile platforms and reworked the UI so that it feels home on a desktop computer.