Here is a little weapon I´ve done for an as of yet unannounced project here at Fatshark, but I got permission from the boss to post it here anyway, one of the perks of working for a small company :) Rendered it out in Marmoset, cuz its so f*cking kickass :D *thumbs up 8monkeylabs* The texture could use some more love, it…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month of August !!! First off, thank you all for your patience during this transition period! Since we're off to a bit of a late start this month, we've decided to do props only. Next month we will kick off a new Challenge rotation of 1 prop…
Hi everyone, I'm finally back after a little break in the middle of February on that project. Though I had less time one that project, I managed to finish the modeling of all the structures and also finished the foliage and its textures! So with all these assets, it was time to do an other blockout test just to check that…
I have this thing going - I can do most meshes pretty quick but they don't look like... like they should or I see them in my mind's eye. So I start finishing then and get stuck on small parts for a very long time. It's very frustrating because there is almost no visible effect in such polishing but it takes so much time…
Currently you cannot drop the FOV in UDK below 40 degrees when using the console (FOV 40). Is this possible using a camera and Kismet? If so, any help on this will get you not ONE but TWO cookies. :thumbup:
This is my finalized entry for the Handplane Baker contest. I unfortunately didn't make the deadline for it, but I wasn't gonna let that stop me from finishing it anyway. http://polycount.com/discussion/180677/stanley-no-43 I used this old Stanley No. 43 as my reference. For clarity, the following images were not made…
http://www.livestream.com/vigilnights Avery Coleman, Our primary character/creature concept artist on Darksiders II, will be doing a livestream tonight at 6:30PM CST. He will be talking about concepting weapons for Darksiders II. Anyone doing the contest might want to check it out! http://averycolemanart.blogspot.com/ -…
Hi im Andy, and new on here so helloooo :poly121: and really hoping you can help me get past this massive wall ive hit. Ive been teaching myself modelling for a while now and getting on fine with some simple stuff, more so ive been doing some rocks and boulders game assets as i like playing around in UDK and Leadwerks. The…