A small scene I am currently working on :D . Would love some feedback on my progress so far. Obviously it's mostly blockout/placeholder stuff at the moment. Only really the pillars are close to being finished. For the floor I am thinking of having a marble mural, maybe like a compass or something similar. Thanks in advance…
We are in the process of making this crazy run and gun game called Plunderbuss. Short description: Robot pirate captain in space that has a gun that fires coins and money (plunder) We have loads of different members all currently in education. I'll be posting assets the team and I make on here. Blockout concept. Character…
Hi all So I'm starting a new project - it's going to be a winter scene in UDK with a very slight hint of Christmas (some fairy lights on a tree). I'm going to keep it simple and just focus on making a few assets to start with. C&C is very welcome. I'm starting with ice skates Reference: [IMG][/img] Blockout: [IMG][/img]
Hello folks, I'd like to share with you the process of my new personal project, I'm working on this based on the amazing concept of Bogdan Tauciuc. My goal is to finish it as a low poly "hand painted" character. So here you have the zbrush blockout, still some things to refine to use in the bake. :wink: Cheers.
Hey, guys. I decided to create a cartoon character for a mobile game and I want to post my progress here. So my character is fairyologist and member some squad, she searches for fairies in a magic forest, catches and studies them. Sometimes she needs to fight with evil fairy hunters. Here is my refs and base body blockout
@MattWard Good job so far but I think you are going into the details to fast. Really focus on the foundation (the cutting board flow) and build on that shape. If you are going sculpt afterwards I'd wait until then before getting into the details on the wheels and bread. I did a blockout for the cart, (still needs the…
Another stream, another update! I managed to get the kit parts into UE4 and assembled into Blueprints. I then took these and began tracing over my original layout adding new parts as I went. Shouldn't be too long before everything is laid out in Unreal and we can say good by to the original blockout.
very very nice so far! love the design and also your way to add zbrush in your workflow. This changed a lot and makes it even more good. how did you came up to this overall design? you`ve scribbled first or started with rough blockout. love to see more, good job!
Here's a quick blockout. I'm pretty tired right now and the scale is not really consistant. The whole idea is to show a raw and hard spaceship interior which got patched with high class parts to show some newly acquired wealth or as someone took possession of the ship and pimped it to his taste. C&C welcome
Hello Polycount, I'm new to Zbrush and I'm new here, so my work is going through a lot of pain, struggle and despair, but this is a good motivation to learn! Especially, when there is such a good and kind company of great artists. Thank you for inspiration and good luck to you all! First blockout UPD: Still in progress