So I've made this Robot. Its just a pure low poly mesh, I've been trying to do it hand painted but I dont really understand that method, so am going to go with PBR. I'm wondering if the UV is ok. I have some overlapping parts because their mirrored. I had some weird results with backing ambient occlusion and curve map in…
Hi there! I finally decided to kick myself and start a new project to do in my spare time. So I've recently started to work on a robotic turret to practice my hard-surface skills. It's based on a very neat concept by Gill Bates ( http://www.polycount.com/forum/member.php?u=27416 ). Latest Update: I've only done part of the…
What makes robots interesting now a days is how much detail you can put into it in the works... like the boots of your character could be more mechanized and not look like boots he slips on. http://www.templates.com/blog/wp-content/uploads/2008/04/6-the-tiny-robot.jpg I know that robot is way high on the polycount but you…
This is actually one of my favorite robot design philosophies, so I kinda see where the concept is going for. It's one of the ones where its designed as a facsimile of a girl in an outfit, so the legs are actually trying to suggest big, poofy shorts Right now, your modeling is going for a very grounded, blocky basic robot…
Here's the finished product. So much that needs fixing but the hand in is today :/ Thanks for everyone's help, you're the best! I've learnt so much through this and can't wait to apply it all to my next characters. I'll stay posted :) Also sorry for all the pics Decided to create a new thread, the last one was organised…
I have a robot model I made in 3ds Max that I tried setting up some IK chains on but I ran into some problems. This first image shows how the arm currently looks after setting up a simple IKLimbSolver system. The second shows how I want to arm to look, in order to get everything into the right place I adjusted the pivot…
Every day is seeming a bit much so after today I'll just post up more significant progress... Anyway, here's where I'm at with the concept at the moment: Going down a more muscular/organic look simply because everything I do has hinges and ball joints. Ultimately, this design is going to get roughed up as a re-purposed…
So I'm working on a remake of Fireman from the original Megaman/Rockman game. Its not quite done yet. Still adding dents and scratches into him as well as refining the specularity pass a bit more. Only using a self-lit diffuse map at the moment. These screenshots are from within maya with no lighting. I also tried to do…
We are developing a unique kid-friendly robot fighting and action role-playing video game that combines pose-able toy figurines through next generation technology with video game consoles & hardware. We are currently seeking concept artist familiar with Medabots/Pokemon/Skylanders art styles. The work will be put towards…
Created this scene when the Mr. Robot Season 2 finale came out. Fully textured in the Quixel Suite, some Megascans use in the aquarium. No baked textures except the walls (before I had decided to do NDO for the rest of the scene), but heavy use of face-weighted normals instead. Learned a lot about getting nice moody…