this is gonna be my first shot at PBR, I read a lot about it but never actually played around it. This is gonna be showcased through UE4, and probably playing around metalness workflow. You can absolutely critique my work. Feel free to do so :) About : Okay so my goal is to get to know PBR and its workflow. My goal is to…
We are a mobile game company that is looking for more stylized PBR texture artists, not hyper realistic. If you are freelance, experienced and have a strong portfolio, please inbox it to me. Here are some random reference images to show what we looking for.
if you don't mind a suggestion, I think that first image (cat on left) which has flatter colors might be better than PBR and semi realism just because it will look more artistic and avoid that plastic toy look that PBR always has (unless it's like top end realism). it would probably be faster to make the models too and…
Typically, it will depend on what your engine uses. UE4 for instance, uses the metalness/roughness workflow. Recomended reading: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice http://www.marmoset.co/toolbag/learn/pbr-conversion The last one covers the differences between…
On the allegorithmic and marmoset website they have PBR guides that go in to the technical side of things , this has really help me understand what It is and how to apply it my work. Also the allegorithmic you tube Chanel has some awesome tutorials that breakdown the process of working with PBR.…