Started a personal project to test and practice PBR workflow. Testing also what can be baked in Modo 801, until now pretty much only have used xNormal. Electrically powered sword for cutting, shocking and something... Concept I made. Highpoly. Pretty much done and happy with it. That's the start. Working on the low poly…
Heres the high poly for this prop. I decided to make it as the other project i started was really to large to learn the pbr texture workflow. So ill try and work it all out with this then move back to the other one. The chamber was made from a concept. CnC welcome as always but this'll hopefully be more about the texturing…
Hi, Is there a layman explanation somewhere that explain how Emission / Emissive map affect the rendering of an object using common PBR implementation? Let's ignore how emission affects other objects in the scene, that's Global Illumination's job, I kinda want to understand how does it affect the emissive object itself: is…
Hey there, im getting into PBR texturing and since i cant afford Substance painter or others i was planing on using the new Principled Shader in Blender 2.79, my question is that if it is possible to Texture 3d models there and then Bake the textures and bump maps for Unity or Unreal.
We are a mobile game company that is looking for more stylized PBR texture artists, not hyper realistic. If you are freelance, experienced and have a strong portfolio, please inbox it to me. Here are some random reference images to show what we looking for.
PBR textures, all high poly models and most low poly models (1 low poly model made by Michał Orkisz) created by Rafał Urbański. (brainchild.pl) Created in Blender, rendered and textured in substance painter.
Hello everyone, I want to show you my fresh website, where you can download free PBR Materials for everything. Even for commercial use. The Website have some little issues, but i will fix that as soon as possible. The library will grow with time. https://publicdomaintextures.com/ Cheers, Nudelkopf
Eh all, Is there an good cgfx shaders for a pbr workflow in Maya LT, besides Kodde's TGA one? I ask this because I'm using a Radeon 7970 and it seems to be an ATI card that doesn't work for Kodde's shader as he states most ATI cards won't : ( Or are ATI cards just bad period with CGFX as if also heard?? Thanks…
Hello there, I just released the third and final part of my Stylized PBR Asset, it is 3 small PDF tutorials about the creation and process of a simple wooden box, thought that it could help some people. You can grab all of it for free on my portfolio. I would love to be able to share the all thing here but it is around 80…
Finished taking this guy through Substance Painter and Substance Designer. Im pretty stoked for what I have learned from this prop, especially since it is my first time going through the PBR workflow. In the future, I intend on throwing it into an environment soon. Any C&Cs are much appreciated =)