Heres the high poly for this prop. I decided to make it as the other project i started was really to large to learn the pbr texture workflow. So ill try and work it all out with this then move back to the other one. The chamber was made from a concept.
CnC welcome as always but this'll hopefully be more about the texturing when i get round to it.
Replies
Look forward to more!
They model is really solid by the looks of it. Post a concept so we have something to compare it to (if you have one). I don't know about the orange pattern inside, its a little distracting, and the mesh is detailed enough so I think it would work better with some fabric padding inside.- or something like that.
Besides that I'm really looking forward to seeing this textured, will you use pbr?
EDIT:
Also the edge at the very top of the mesh could be smoother by the looks of it. I
@BeardyDan: Thanks man. going to try and bake it before this weekend.
@oxblood: Cheers man, the orange is just placeholder in the render. Nothing here is any representative of the final other than the shape. The orange parts will be some sort of soft padding. Yeah It'll be PBR textures and in UE4.
I can't help with the name of the artist but its the Cryo Chamber from Halo Wars if it's any help.
@Maydream3d: yours came out pretty good man. Nice clean normals and such. Looking at yours I can see a few things ive missed so will have to go back in and add some small elements!
Yeah this was in marmo 2
+1
looking real good.