John here @ End Boss Games. I'm an indie game dev located in SF. I'm currently looking for a 3D Artist to work on a small contract. I'm specifically looking for an artist that can pull off the chibi anime style. I really love the stuff done by Kenneth Fejer > http://kennethfejer.deviantart.com/ and also Pyroxene >…
I was always wondering if there was a weighted, procedural method of imprinting 3d voronoi geometry on highpoly subdiv meshes. Something to achieve details like scales or sculpted feathers, fur and intricate details that have a 'flow' to them on characters and creatures that can't be done with tiling textures alone. Scales…
Hey guys, I want to present you my first completed (i hope it is) project. That was practice of creating game engines allowed models. My bad that i've found the existing that kind of places like polycount a whole month after publishing this project on artstation. Waiting for your feedback Artstation link:…
i could use them. mainly where the leg meets the rest of the body/butt area. i've been trying at this off and on for a few years and looking at books but nobody ever tackles this issue or acknowlegdes that shit gets shredded up over there once the leg is lifted forward at/passed 90 degrees. anyways looking for creative…
Thanks for the Reply Mop! Yeah I'm not sure if this will change anything this semester, but hopefully it will shape the major overall. and yes I will agree that games like WoW and Braid really play with this a lot. Its what makes their game look and feel the way they do and is really a breath of fresh air in a market full…
Lol looks like it became a weekend thing again. Here are some props. After looking at some other lowpoly models and wireframes, I realized I went a lot higher than what I envisioned for this project, but I'll see this one through to the end just to get the experience in. I tried to get started on the rigging but I can't…
My brother and I are trying to make game that is a mix of Subspace + Elite + Sentinel Worlds 1(i miss this game) + Xcom We are using Ogre3D as the engine. He programs and I do crappy models. Here is a screen of the current(temp) models loaded into Ogre3D.. it is using a simple textfile as the map.. notepad! SpaceDotCom…
Like the title says. I'm blocking out bat wings for a low poly character, yet I'm having a lot of trouble with the membranes between the wing bones. I can just extrude out and plane and target weld it to the opposing bone, and when I try to bridge polys across i get overlapping edges and verts. How should I go about…
(Solved) Hi everyone! I'm baking normal maps in Marmoset, and I have and issue. Some sort of artifacts has appeared in my texture, it is like the wireframe has baked on the normal map. As you can see in the shiny part. Here is the topology of low poly mesh. Don't what could this be Any help would be awesome