Like the title says. I'm blocking out bat wings for a low poly character, yet I'm having a lot of trouble with the membranes between the wing bones.
I can just extrude out and plane and target weld it to the opposing bone, and when I try to bridge polys across i get overlapping edges and verts.
How should I go about modeling this? Is there an easier and less headache inducing way that would involve scrapping the entire wing? It'll need to be rigged as well for an idle animation.
Replies
I would stay away from doing two planes, it just creates potential penetration problems. BUT it would allow you to open up the geometry and actually weld the webbing to the fingers, but I don't think that's worth it if it will cause a lot of other problems.