Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser We are back for another live web event, Join us Wednesday September 8th, 2010 @ 8:30 CST as Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser Improve your work and understanding of joint movement in the Human Body. A must see if…
The character I am currently working on. I will be updating on textures as I go and will be presenting the finished model in unreal. That's the plan. C & C are welome =)
Hey guys here's an update, thanks for your comments about his general anatomy, I feel it made a big difference. I also reshaped his wings with the help of a friend who loooooooooves dragons and scolded me (with good intention!) on the wing design. On top of that I retopo'd him and I'm still under budget which is good. The…
Here's the character I've been working on for the past weekish, big thanks to Vig and Bbob and eveyone else that helped me in the tech forum with the couple of issues i was having. The helm is pretty much done, and the chest and back are pretty much done too (with the exception of the waist area), and the rest is just…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
Hey! Back with a new portfolio project, after it was recommended to me by a Lead Character Artist, and Recruiter. I've settled on this concept of mine for now: For some preliminary work I've also done a few hand studies, as they were a bit weak in my previous work. (I believe the 2d refs are from Klaus? They're not my own…
Quick example of the gun rig I’m currently working on. I also came across a great Maya tool for creating control rig curves by Perry Leijte https://peerke.gumroad.com/l/cuHte https://vimeo.com/1172146442?fl=pl&fe=sh.gifv
I decided to buff out my portfolio with more hard surface modelling so am tackling the Hammerburst gun from GOW! It's got a lot of tricky shapes so should be a nice challenge. I'll keep updating with WIP shots as I go. Any crits welcome! Hopefully sharing this on polycount will keep me motivated till I finish - a big…
Working on my first creature/character for my portfolio. The goal is to create a hand painted low-poly model from the zbrush sculpts. Based on my rough concept below. The little guy is meant to sit on a black platform on the big guy's back. Haven't started working on any armor or clothes yet, but made some placeholder…