Okay, I am sure it has to be something dumb. But my materials are not showing up in cycles. Not even when its rendered out. Ive tried cycles / eevee. CPU, GPU, nothing. This is not my material its actually from an artist named Simon Thommes who gave it away. Left image is my live viewport in cycles in rendered mode. Right…
Anyone know of a quick way to mirror an animation left-to-right? I have a bone-based animation (not a Biped) of a fish turning left, and just want to duplicate that at a later time but swap the direction so now he turns right instead. Then I can customize it a little, without having to reinvent the wheel. One way I was…
When I rotate the thigh up and out, the hip collapses inwards. Is there anyway to pull those verts out using helper bones of some kind? I tried adding an extra bone to the left of the problem area, but when I skinned to it, it did not pull those vertices outwards. Even if I put the bone like 1 foot to the left of the…
[ QUOTE ] -Why doesn't Megatron have an arm cannon? [/ QUOTE ] Megs DOES have an arm cannon... I can't seem to find the movie concept of him deploying his arm cannon though, so an image of the toy with one will have to do for now. Plus, if you read the prequal comics, you can see that he has an arm cannon. All the…
Well, I already provided proof for my experience :) Most of the times there is no further refinement possible. The prompt allows just so and so much keywords. And the AI has its own mindset. I agree that with the right keywords you can get good looking and even awesome results. But most probably completely different from…
I'm just wanting to have a quote on this model that I want to be tweaked. Here's the model as on it's original files, along with the FBX. So, what I wanted for this model to be tweaked were these:> Both Ulquiorra's wings and tail moving.> Eyes blinking> The hole in his chest transparent, so it's see-through> The darkish…
All, I am attempting to create a camera that is controllable by the player in the following way(s): - Up/Down arrow will move the camera forward and backwards along the X axis only (maintaining a static height over the ground) - Left/right arrow will rotate the camera along the Y axis allowing the player to look at the…
This tutorial will show every step in making custom patterns for DDO. I am by no means a Photoshop wizard and I´m sure there are multiple ways of reaching the same if not better results, but this is how I do it. Most smart materials can be created using the already included materials and the Dynamask editor, but for those…
You could try recording an action. Make 4 copies of the layer and move them diagonally. 1 upper left. 1 upper right. Lower left. Lower right. merge layers. Selection from original layer. Invert selection. Delete. Note that i do not have photoshop open to test this. But this would probably be the method i would try first.
yes. anything that requires a left click. It's almost as if it somehow remaps the left click itself to activate some menu. EDIT: Thanks to Bartalon this command should solve it. Turns out for some weird reason Maya won't recognize me taking my finger off the W key. I don't know why Maya does this in the first place but It…