Hey guys, I wrote another article on being a smarter artist when it comes to building a killer portfolio. Let me know what you think! --- Your Portfolio Repels Jobs I look at game artists' portfolios on a regular basis. These websites are usually designed so poorly that I close my browser out of disgust. They're even bad…
Hello there, this is my first time posting here and naturally I'm intimidated and in awe of the sheer amount of talent in this art community. I'm new to 3D max and zbrush, been using the former for roughly 3-4 months for a post-grad course in videogame art and animation. Got tons and tons of stuff that needs drilling into…
Hellow... Started to learn Blender and UDK to create my game. And i now in corner, can't understand how to make low poly character with hight resolution. This is unfinished model for all characters: Done this with subdivision surface. http://postimage.org/image/i6v7w7o6f/full/ Here is with 0 sub.:…
Hey guys, One of my assignments at university is to create a full body model, textured, retop and the rest. So i'm just going to be showing progress as i do it and ask for feedback along the way (due to this being part of the marks in the final report). So here is a video and some images of the base mesh i had created…
Posted this in Autodesk Area, but not getting any response, anyone else run into this? So I am having a display issue error with my normals baked from XNormal and displayed in Max. Turing Gamma/LUT correction off usually fixes the seam issue, but as a result your texture are not really correctly displayed. Turning Gamma on…
Hello Everyone, I just wanted to touch base with you and let you know a little of who we are and what we do. We are PoBros Inc, a small team of people dedicated to creating high quality Casual Video Games. We completed Alice's Magical Mahjong and it was released with great success! Please go and check out our game here:…
Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…
Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…
@Panupat https://help.autodesk.com/cloudhelp/2020/CHS/Maya-Tech-Docs/Nodes/polyMirror.html Mesh > Mirror yes I often get to it with shift+right click i'm having trouble with the attribute mirrorPlaneRotate When the object axis is not oriented to -z (in the image is working as expected). I imagine i'll have to orient…
Hi everyone, just some more updates incoming... Firstly, here are some textured assets... For this I set up a Metal smart material wiht some tutorials online and tried to make a 'steamed glass' material for the glass pod in the center. I think it works pretty well but I have made refinements to the material in later assets…