So i've started doing some render tests for my 3d final, as of late i've been getting an out of memory error when rendering with mental ray +physical sun/sky. I cant for the life of me figure out what is causing this, i've played with all the optimization settings i can think of, i've deleted tons of detail from my…
hells yeah fabio! nicely done sir! nice pieces youve choosen, very simple web design, looks hot sir! now...we just need to get renier to actually render out some of my UT3 stuff so i can throw up a portfolio...hehe hows the SLS life treating ya these days sir?
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
The usual specular model makes surfaces tend to perfect reflection at shallow view angles - mainly because that is actually what happens in real life, you just don't see it much because its hard to put your head close enough to the ground to see it (also atmospherics etc). The only non-bullshit option is to apply specular…
MODO 11 | Render
Region toolbar The Render Region Toolbar gives you access to the Render
Region option which will limit the rendering to a defined area of the
frame. This video is a quick look at the Render Region Toolbar in MODO. http://www.pixelfondue.com/blog/2017/4/25/modo-11-render-region-toolbar MODO 11 |…
Grindy - self illumination won't show up in the realtime viewport unless you make your material a DirectX shader. A simpler solution is just to render your scene with antialiasing and filtering turned off. Open the render setup dialog and in the renderer panel for the default scanline renderer uncheck antialiasing and…
I've created a few topics on the 3Ds Max Ideas forums related to the RTT. If you have any ideas for RTT or game dev related ideas for 3Ds Max i really encourage you to make some posts as they do prioritise ideas based on votes. Many of you probably have a ton of ideas how to improve max for game dev. RTT (Render to…
Hi guys, I've just finished this model inspired by a miniature made for the tabletop game Confrontation. Some minor modeling, retopoing and UV unwrapping apart, made in Maya and 3D-Coat, the most of this model is made in Zbrush: the first two renders also are single pass Zbrush renders, with just a bit of contrast…
Hey, guys. I've been dicking around with normal mapping again and as usual I just can't figure out certain problems I'm having with it. I have a few questions. 1. I know .tga files are commonly used for textures, and .png's are generally unsupported, but why is this? I tried rendering out my textures as .png files and they…
Hello all! I've been literally dead on the community for a while. SOme of you might know me from 2D thread. I've been grinding and learning the entire 3D modelling / animating / rendering workflow, and finally managed to make one bust that has been modeled / topologized / textured / rendered all by meself! This is my first…