Yeah you don't get much control over the mesh viewer in the generic browser...although I like orbiting control there better. Drop in a height fog or some sort of fog plane actor if you want to quickly change background color.
I'd say its a Matte painting, where you usually (not always) combine rendered 3d elements, photos from life and manual painting together. Photos when used correctly can be an amazing way to create scenes like this quickly and effectively
Bah, I remember when you were just a young whipper-snapper with a gross screen name and a tutorial for a funny 4 fingered shirtless dude. Now you've become the master. They grow up so quickly these days. *sniffle* Congrats dude!
Thanks Santiago, I love your tool ;) . Do you have some kind of logo/icon so people can put on their site and/or some renders to quickly show they're using xNormal and show appreciation(besides the donations ofc hehe)
Im a 3D modeller who want to quickly develope my own prop/environment/character concept before modelling. My skill level in both Digital Painting and Sculpting is beginner, i feel a bit more comfortable with Zbrush though. Which path should i take and what are the pros and cons of the 2 tools?
A Whale of a Time! I've only had time to do a quick napkin sketch of my idea. It will be a whale-rider with harpoon riding a stylized Right Whale. Some sort of battle of the seas. I'm excited to have several organic things to sculpt. Hopefully I'll very quickly have better visuals to upload soon and replace the original…
Hi polycount, In max you have a feature that allows you to quickly create procedural patterns. Called generate procedural topology. (Polyboost / Graphite tools : generate procedural topology) Does maya have this feature if so where is it located? If maya doesn't have this feature, is there a script that can automate the…
Hi, Is it possible to quickly move or rotate the pivot in max whilst in sub object mode, I have always altered the working pivot in Hierarchy whilst in object mode but this seems quite a long winded way of doing it. Also is it possible to align the pivot to the same rotation as a poly or snap it to a vert in object mode.…
I grew up with Max and it'd have no problem creating clean straight UV's, the relax tool was great for that too, but I can't figure out how to do it quickly in Maya. This is what I'm getting and don't want: http://prntscr.com/9021w2 Help as soon as possible would be great as I'm on a strict deadline. Thanks! <3
I am looking for character/creature artists who can do full body characters and creatures for a monster manual I am compiling. Work needs to be of similar quality as https://www.artstation.com/artwork/vw3vE If you can email me randomartattack@gmail.com with a portfolio and a price quote I will get back to you as quickly as…