Hi, Is it possible to quickly move or rotate the pivot in max whilst in sub object mode, I have always altered the working pivot in Hierarchy whilst in object mode but this seems quite a long winded way of doing it. Also is it possible to align the pivot to the same rotation as a poly or snap it to a vert in object mode.
Thanks, Nick
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The script could probably be easily modified to work in other sub-object modes as well, though I haven't much need for that personally.
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http://bryancavett.com/maxscripts/actionCenters.ms
It works just like the actionCenter in Modo, placing the working pivot at the currently selected sub-object + aligning it properly to its normal (it does the job better than local coordinate space)
doesn't work for all cases but for most it does .
cheers!
Thanks for the link. There is a bug in the poly sub object aligning. I haven't figured out how to fix nor have I updated this script since uploading it. It works in most cases but when you are trying to align it to a poly that has other polys surrounding it at extreme angles from one another it can get the alignment wrong. I should look at fixing this script at some point.
It's great for setting your pivot point on a 0 axis for the symmetry modifier. I just leave the tool open on my second screen, and one click, done!
http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm
What I do is select few vertical verts (on the same edge) and open the interface and select one of the points on the bottom of that cube- hit apply ...and nothing happens . The pivot stays on the middle of the selected verts. I did what I had to do, but I would really love to know how this works. Am I missing a step? Thanks in advance for any help.
Yup, that's all I ever use, the orbit subobject button.