So I'm in the final stages of launching my GearVR game using Unity3d (4.6.3). There's a few art assets I need replaced/redone -- one of them is my skydome. I'm using the second Skydome in this asset: https://www.assetstore.unity3d.com/en/#!/content/4042 (If you look at the images, it's the 2nd one with the reddish sky and…
Position Information Position: Character Texture Artist Starts: Immediately Duration: 3-4 Months or longer Type: Off-site Contractor Pay: To be negotiated About This Position: A Character Texture Artist will create textures for in-game characters. For this position you must be a highly-skilled Photoshop hand painter with…
Good Afternoon Ladies/Gents! So I am moving away from creating props this month, simply because I have to get down that one thing that I've put to the back of my head, which is creating 'Tileable Textures' Why I didn't get this down in the first place is beyond me, perhaps I didn't have the confidence to learn it and do a…
Thank you for your feedback! The reason this doesn't have special tools is that you can construct whatever kind of normal map generation you need here. You can simply get a normalmap from height, you can blend lots of normal maps together, you can blur normals before adding them etc. That's good advice though, I'll add…
hey, just wanted to share with you guys this site - http://www.texturespy.com Has a load of textures and reference material that's being constantly updated, and it costs $0.50 per texture, so hopefully it might be of some use to people. Feedback welcome kit
Hi Guys and Girls. Still Work in progress but I think I can't make it look right. I mean I dont know if the colors and textures are fine,btw is my first time painting textures without using pictures. Guys do you have any advice? Does it look like a chameleon for you? I didn't sculpt, just I painted it
i remember years ago a check box in max material that would clamp the texture so the pixels at the edge of the texture would just stretch . i cant find this setting at all in max 2009, only clamp in the material window i can find now ins one for color clamping in the output section, anyone know how to do this in 2009 heres…
I just bought a Nikon D3100 DSLR and i'm planning to go out on some texture photography. Do you guys have any tips and/or links to tutorials regarding the best workflow for this? I'm planning to shoot some photos and use Substance Designer to create tiling textures, as well their maps. Is there any other tool that you guys…
The vast majority of the large stuff is already modeled as you can see in the gif however textures need to be done and some items will need to be modeled. This file will need to be compatible with unity3D and if lighting can be ported that will be a large bonus. Contact: moliminoussales@gmail.com please have a portfolio…
Hey everyonne ! My last texture based on the last God of War game. Partially based from a concept of Jin Kim his work : https://lnkd.in/gmqu3y4 I need some feedback, if you can help me it could be cool :) Created 100% in substance Designer on 2K texture. This is a non official Work You can check it on artstation :…