I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life. In this blog post, I'm going to share with you everything that I have learned. My Tips,…
Firstly I will admit that I want to be anonymous as I dont really want to earn myself any sort of reputation in the games industry that may further hinder my chances at work by being a negative person as I about to make the following rant. I want to know what people think of my situation and if I should stick to 3D for…
JOB TITLE: Production Engineers (Technical Director) DEPARTMENT: Technology REPORTS TO: Pipeline Supervisor COMPANY OVERVIEW Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Visual Effects Producer to join our team. With over 200 artists and technical…
A great opportunity to work with a leading mobile developer which has a track record of publishing high quality, award winning games based on some of the most popular franchises in gaming, film and TV. They want to be the best and most successful mobile games publisher in the world, dedicated to making mobile games fun and…
I am having a hard time telling whether the dog is in a walk, trot, or gallop. It's not very clear based on the velocity and the animation of the dog. https://lesterbanks.com/2017/02/animating-quadruped-locomotion/ I would recommend watching this video, and trying out some animation loops for yourself, then deciding which…
Hello. I think I am finally calling this finished. Thank you all for following along, it's been quite difficult but also very rewarding. Some renders (also on my artstation: https://www.artstation.com/artwork/Po54LL): Little self-eval of things I was satisfied with and things I wasn't over the project: Good/Satisfied: -…
Yes, anatomy is something I am struggling a lot with, and I am directing my current efforts into learning and practicing more of it. Ah my apologies, I should have checked the forums better before posting here. I did notice in the 3d showcase area there is also a quarterly character challenge which catches my attention, I…
Stop wasting time on your demo reel. Reels are practically useless in the game industry for env art. The only benefit is for doing flythroughs if you've created a large and complex level, which you don't have, and even then most people won't click on it. Spend presentation time on your website instead, your navigation and…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
Reflection on the Convert your Friends project My tutor for the course i'm doing has given me three questions to answer on my devlog so here it is. Question 01: What was the aspect you enjoyed working on the most? What was it about doing that thing that you enjoyed? The part of this project I've enjoyed the most is all the…