Moose: Here's a rundown of the idea here (copy and pasted from the front page by gauss) 1.) you start by posting something old. original drawings or screencaps of original models only, you can't post someone else's work or commercial artwork. crappy old drawings or models you're embarassed of now are extremely encouraged!…
Thanks guys. Just glad I didn't get a unanimous "You're being a dick!" response... But I know Polycount's views on the matter so I din't really expect to. Justin I knew you would post that. :D As I said, unfortunately my past work is locked away on the archive servers, I'd have to get some help from my employer to find any…
Yup, this is where I work. We are hiring temp work for the holiday rush. At the most it might last until Feb. Now for the bad news. (as if a short contract wasn't bad enough) I think they filled all the open slots already last week. I will check tomorrow. You might want to send me your resume "markd at atari.com" so I can…
--- Update 07/21/2015 --- I made a post in the comments below, but just to keep things clean I am adding the video up here in the main post as well :) [ame] https://www.youtube.com/watch?v=gut5ermayK4[/ame] Original Post Hey guys, So maybe some of you have seen the progress of this scene along the way, and maybe some of…
I was very tempted to add this to the chorus of "I have a job!" posts in General Discussion, but I decided to post it here so I can share my progress on this project and get some feedback. The subject matter is right up my alley, and I'm very excited about the project. :) Josh Klint, the developer of the Leadwerks 3D…
Hello! This is my first post here at Polycount. I want to share some of the work I have been doing the past couple of weeks. This is an environment I made in UDK. The models where made in Maya and most of them I took into Zbrush and made highres models. This are the final screens of the level, please feel free to comment…
A beginner in character modeling and want to focus on the fundamentals of what makes a good 3D sculpt. Feel free to leave feedback and/or corrective advice on posting etiquette as this is my first post on this site. Thanks!
You should do: post more infos... E.g. normalmap, lowpoly-wire- and uv-shots, the software you used for baking (maya!?) Edit: regarding what Neox said below: those "glitches" or banding issues which do NOT stay at the same position are most likely caused by the limited precision of the rendering device
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
I share your situation, lol. It depends on what you really want. A lot of my peers in game dev want to join the companies who's games they like, but they are not motivated enough to do the work involved. They simply want to be associated with the companies for the bragging rights and what that might do for their self…