A beginner in character modeling and want to focus on the fundamentals of what makes a good 3D sculpt. Feel free to leave feedback and/or corrective advice on posting etiquette as this is my first post on this site. Thanks!
Keep going, this is a great start. Look more closely at the second reference, how the inner Y shape works, where it goes into the top of the ear, and how it has an underhang on the left. Also it would help to make a rudimentary head to attach it to, so you can create the back of the ear. Indent the ear hole too!
In some places, it looks like you might be confusing sharp(ish) highlights with ridges. Even when using a stylized approach with emphasizing planes, highlights can fall on ridges, but don't have to.
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