It's been a while since I posted here and I decided to showcase my latest piece of work. I got inspired by concept art from Warhammer Online: Age of Reckoning. I started practicing sculpting rocks using only TrimSmoothBorder and eventually got highpoly model with some rocks around it which I used for practicing before…
Hi there so I'm trying to set up a toon shader. But I'm getting confused by how to set it up with the textures I use. Here is my screenshot of how i have it set up. Trying to get a simple cell shade or toon look on my character. Sorry if this picture doesn't help much. Never took a picture of shader and tried to get it…
Hello everyone, I have a problem with Phoenix fd and V ray rendering.Any simulation done in Phoenix is not visible in V ray rendering.The simulation is running without errors but is not visible in rendering.Please let me know if you know a solution to this problem.
Depens on what do you mean by editor, or what you expect it to be. There is no editor, you have to make one by Coding UI & Custom Inspectors who can be a editor. Some plugin Provider have these small palettes who help tweak some parameters as public controls. but if you use the particle system, the parameters are alredy…
Also realized we haven't really shared much on gameplay, should probably do that once we have some UI in =) . Speaking of, we've started doing some mockups for UI, it will probably be temporary until the final version release but for now it's this. The logo is also not even close to final but the vibes are here trying to…
Hey! I'm Dina, a 3D Character Artist specialized in low-poly characters. Experienced in modeling, sculpting, texturing and rigging. I’m available for freelance and contract work. My Discord: tina.reka
Hope I am doing this right, Im new to polycount but I would love some feedback. Currently I am close to completing an Overwatch fan skin for the character Baptiste. I want it to be game-ready and match the Overwatch style. Heres what my low poly looks like: (And heres a reference of Baptiste in-game/Some refs I used) I am…
Job Title: Freelance 3D Artist (Potential Long-Term Opportunity) Location: Remote I am an independent developer seeking a Freelance 3D Artist to assist with an architectural environment project. Your role will be focused on creating high-quality textures and materials for an environment, with potential for long-term…