Hi there, I am an English game artist looking for work. Modelling and sculpting realistic environment assets to Physically Based Rendering standards is my favorite and most skilled area of work although I enjoy and am proficient at other styles and techniques as well as many different aspects of game creation such as…
My name is Bryce Szandro I specialize in Hard Surface modeling using 3ds Max, I'm looking for remote freelance work or a in house fulltime position. Relocation assistance will needed as I am based in Australia currently. here is a link to my artstation and below are some samples of some of my works:…
Just get started, and start small if you have to. Don't risk burning yourself out on the first week because your whole body is sore. The first and second time you go to work out will be the hardest by far. You'll feel even more tired than usual at first, but if you keep working you'll get back to the same level of energy…
Hello! My name is Jared Pemberton, experienced Character Artist/3D Modeler. I am currently looking for some fun and challenging freelance work. Please look at my website and samples below. I would love to work with you on your next big project. Thanks for looking! -Jared Pemberton web: www.jaredpemberton.com Email:…
Not sure if its just me but I watch streams to learn more about people's workflow, not the way they operate max. Looking at all the work Vince has done in the past, sorta seems like its works for him.. Its definitely a great opportunity to get an insight into the way that other artists work. Looking forward to watching…
I love Silo for modeling. It's fluid and works great for me as a modeling app. Using max to model seems slower and clunkier overall though I still use it for some things like path deform. Once I have my meshes built I use max for pretty much everything else. For inhouse work do they frown on using personal licensed…
Hi there, After many years of 3D artistry, I never really posted anything here. At the moment I am working my ass off to level up my skills and as such will be more active on Polycount. At this current phase I am updating all my work, websites and social media. As a good opening to Polycount, I wanted to throw in my…
A while back I had a problem with a keyboard shortcut not working, it was fixed by making sure the the keyboard shortcut button was pressed. This issue is not being solved by that. The issue: When I add an edit poly modifier on to an object I can no longer press "E" to rotate the object. So far if I want to rotate the…
Hey guys, been some time since I last posted on here. I Have started doing a lot of new environment assets and I am planning on using UDK to show off my work. So far I have a scene well into production and plan on posting some progress shots on here soon. A few questions to the experienced users: How would you recommend…
Hi, I’m a student. My goal here is to learn what I can, collect feedback on anything from anatomy to concept. I realize it might be too early in the sculpt to really give any feedback but I’ll add progress quickly. The first post might be a little extensive so please forgive me. I made a few quick grab brush pull concepts…