Can anyone reccomend me a cool character lighting tutorial? Doesn't matter what app it's for, as I'm guessing I can replicate it in Maya (just as long as it doesn't involve using Vray or any of it's lights).
Come join the team that creates logos and packaging for our video games! Your work should have high added graphical value and promote the brand image of our future benchmarks. Your mission: Working under the Artistic Director for packs/logos, you will be reponsible for creating and developing 3D models for packaging. You…
Don't have time to trawl through every art community on the Internet for stunning artwork, well look no further! Follow through to check out some amazing work from four different artists throughout the art community. [caption id="attachment_718" align="alignright" width="180" caption="Clash of the Titans by Tsvetomir…
I am a professional 3D artist specialized in architecture and industrial design. I work with 3d Max and Vray to produce very high quality photo-realistic renders. To view my complete portfolio and contact me, please check my personal website: WWW.NOAMC.COM
most of you may already have seen this in the huge WIP thread, but, well, hope it won't be redundant to you. This is my take on the Jedi Knight Aayla Secura from Star Wars Episode 2 and 3 the character is around 8k (a tad more, but below 8500) has 1024's for the face and tentacles and 2048's for the body. Took me about 4…
Technical 3D Artist Are you a technically confident 3D artist with a passion for the smallest details? Do you possess the skill, focus and patience to alter, refine and finalise existing animation productions with perfection in mind? We’re looking for a Technical 3D Artist capable of working with complex animated training…
Hey guys I am getting a seam in my normals along where my UV shells meet in Mudbox. Is there anything that I can do to remove this? I am trying to model/texture a realistic tree branch for a Vray render Here are the details of my bake below: Normal [img]http://i.imgur.com/Zacj3pS.png[/img] Applied Normal…
Position 01:
Mid-level/Senior Lighting and Rendering Artist (3D Generalist)/Art Director Job Description: Will be responsible for setting up the 3D
interior and exterior scene. Complete Scene Setup with lighting and rendering
using 3DS Max and Vray. Should be capable of understanding the interior and exterior
scene style…
Ok, just saw this and thought I could share. http://www.bunkspeed.com/hypershot/ Has anybody heard of this? I'm not that a technical guy, but this seems interesting! It's like a compromise between "real" real-time rendering and high-quality rendering system such as Mental-ray or Vray. Will give the free trial a go today :)
dun dun dunnnnn... Yo. heres a work i did a few months ago. Its my recreation of that one shot from the starcraft 2 cinematic with the space marine dude getting hooked up into his armor. its definitely not game res. and it was rendered in max using vray. but i was tinking of making lowpoly version in the future. only post…