Hi everyone, first time posting here. I was suggested to post here for a project that I just finished. After my last project, I was wondering what I could do. One of my previous teacher suggested that I could revamp a level from a game that hasn't been made in a long time and I chose Banjo-Kazooie. I gathered informations…
I'm working on an exciting mobile app that utilizes AR technology to create an engaging user experience. As the sole member of the team, I'm seeking a skilled programmer with experience in Unity or Unreal Engine and C# to collaborate with me on this project. If you're passionate about innovative technology and enjoy…
No. Not to my knowledge. Environment Art can break down into, but not strictly, sub roles like Level Artist, World BUilder, and Environment Artist. The Level Artist and World Builder typically work in engine MOST of the time. It's not to say they can't build assets on their own. Here's the stickler, it is mostl likely…
But the real question is: how will the engine handle it? I know that at least some engines used to screw up lighting when things were done this way; if the verts where inside something, the lighting could really screw up those first (intersected) polys, as those verts would be 'in the dark' (no light inside that other…
Cool, I thought it was still not possible, thats whats been stopping me from modding oblivion. You can't really blame bethsida tho, its a kick ass engine and the last thing you want is mods that will compete with new releases using the same engine. They will release official tools at some point in the future once they have…
If you're using your own engine and the probe captures the sun, then as long as you can edit the captured cubemap in Photoshop and load it back to the probe in the engine, then painting out the sun shouldn't be an issue. It would suck in the long run after doing it so much, but it's an option still. Either way, it'll…
can i see your reference for the engine? i'm guessing it's a turbo diesel but the intercooler doesn't seem to have a turbo feeding air through and then the intercooler pipe is going nowhere, just to the side of the engine. the first engine with the Turbo, the piping could be more detailed as well, just looks like a big…
Thanks Sly! -my choise of engine would be unity3d. -the cry engine link is interresting but its for characters, and for PC. I know, but i could save myself some "try", if i see some estimation on this concrete scene. Im gonna ask it on the unity forum too, maybe they can give me some engine specific advice. thanks anyway
Do a search for LEAD engine. I think its a modified Unreal 2.0 engine that Ubisoft modified for the SC series. Pretty sure most of its dynamic, although i still think some of it looks baked, like the AO effect they have going.…
hello everyone I started using Houdini Engine in my workflow. and now I wonder how much is possible to use Sbsar or Sbs files in Houdini digital assets. (a final layout of my digital assets is in the Unity engine)