Hello, I am in the process of creating content for the unreal marketplace and beyond. My project is to make a collection of realistic rocks built in Houdini. These rocks are for use in games and real time environments. So far I have 5 cliffs built. My goal is to add some mountain meshes and boulders as well as small…
I wonder what's the best solution currently? I mean something like this:https://youtu.be/rgSq0jq5DzY Form what I see in this video it's a perfect workflow. But I'v never tried it in MAri myself. Is there other perfect solution? Sadly I can't find any decent replacement with Adobe or other tools. I use Substance Designer…
Planetside Software, that's the company not the game, has released their latest terraforming software, Terragen 2.2. It's a world builder that lets you create vast realistic landscapes filled with picturesque mountains and clouds. I'll list the presser after the jump. Here's the press release: Terragen 2.2 Now Available…
Originally I wanted to do something like a eye and tried the Sauron material I posted above but couldn't get the pupil working. Then this video popped up in my feed so I watched and used that since I really liked the glass orb look https://www.youtube.com/watch?v=mig6EF17mR8 Here it is in motion. Not totally happy with the…
The component mask is just to cull out just one channel of the texture or color, essentially taking out a scalar component from a vector3, so for normal maps you don't want to do that because you need all 3 channels to make a normal vector. With just a small view of the material network, I'm not sure what else you're…
Edit scratch that: Just ran a multi refresh in incognito mode, low and behold: The adsense is probably at fault, it did take around 100* refreshes to get this. Contact your ad supplier? ///////////////////////////////////////////////////////////////////////// I deal with this in work a lot. Sometimes it can be content…
I recently had to shell out for the $10 a month CC subscription so I could bring my work home with me more effectively, after a few years of being very resistant to CC. CC just tries to come with so much other shit I don't care about, with its CC desktop service, library management/all kinds of other BS. That being said,…
If you are looking for hard critiques then here you go: Conceptually its a fine idea, but it is under explored. Infamous has the DUP and concrete structures that get added onto the buildings on Seattle, which create new and interesting architecture. Last of Us has awesome decayed buildings that are slowly being taken over,…
@nyx702 - Thank ya! :) Lots of coffee and a few late nights, plus some John Williams scores equals a new update! After finishing up the archways, I went back and followed through with tsabszy's suggestion and tweaked the scale of the floor tiles. I also went in and made them look way less jagged and these changes combined…
This is not a popular opinion but I don't believe in cavity maps going into specular. By manipulating specular you are reducing the refractive index of light hitting the surface which completely breaks the notion of having a physical basis in the first place. Instead, use Unreal's awesome method of adding normal…