Senior Technical Artist (Animation) - FULL TIME ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. The ideal candidate is a skilled…
So after too many years of lurkin' and creepin', I'm finally ponying up and posting something. I'm (hopefully) at a point in my life where I have the time to commit to this hooby, and I'm not going to get any better without feedback and practice. I will say in advance that I'm not going for a job in the industry or…
Hi everyone, I've not officially gotten these up on ubi.com yet (they should be up this afternoonish), but i wanted to let everyone know that I'm going to be staffing up a few Tech Art positions here at Ubisoft Studio SF. We've built a foundation over the last few years (Rocksmith!)and now we're getting the ball rolling on…
Hey guys, So this is something that has been bothering me for a very long time. Until now i just figured id use the workaround method but i want to settle this once and for all. This is why I'm here to ask you guys (the pros). So my confusion comes from the way that smoothing groups work with Maya. As I learned when I…
Hi all!It's been a while since i'm working on my 3D skills, but i'm still i'm not 100% happy whit the results of what i'm getting. Basically because i started using zBrush with Character Art but now i want to craft my "poly-modeling" skills (Maya/Blender) to do some in-game assets, like props and enviroments. And i am…
Many studios also consider other factors (such as DEI) that impact their budget and allow for more flexibility in accomodating candidates regardless of their skill. Well, honestly you don't have to worry *at all* about that kind of stuff. First because it contributes to the unhealthy theorizing that doesn't help you…
Hi. Thank you for taking the time to write this! Though I may need some clarification on some stuff since this is still new to me. For the pose, yeah, I think its the pose rather than the lighting but I could be wrong. I wasn't really happy with the pose but since it's better than the generic T-pose I just went with it.…
"Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
I didnt misinterpret, I took into account this part, "At that time there would be more logistical information to work with such as headcounts, budgets, project duration and internal restructuring to work with." These are more tangible than subjective speculation around how a candidates skills that aren't useful now may…
Day 15 Reference: https://www.artstation.com/artwork/EawqZ0 by Karrah E Time taken 2h Notes: tried something slightly more eering towards normal proportions think it's just "Ok" definetly the direction I'm on more shaky ground for didn't capture the spirit of the drawing fun practice EDIT: This one was rushed while I was…