Welcome to the voting thread for our next bi-monthly environment art challenge for July and August 2021! I want to start out by thanking @alytlebird for hosting the challenge for the past year and a half! Watching the wonderful work come out of each challenge has been a great motivator and participating has definitely…
Yes, you can't expect perfect pixel accuracy when projecting images on a 3D surface. Photoshop operates on 2D pixels directly while Painter projects that 2D image on a 3D surface, there is bound to be a resampling process no matter what.
Hello folks, So i made this model mainly for texture/surface studies ,i`m trying to push my texturing skills further..since i notice i have some problems with metallic surfaces ...... any comments and critiques are welcomed and probably would help :) . Thanks from now.
Hello 😀 long time no see so i started working on the pants let me know what you think also am wondering, should i add surface details in zbrush or leave it later in texturing fase? such as fabric surface details? i think to my self to just do everything in zbrush and export out different layers and bake them separately to…
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Hello everyone! I'm stacked finding out a reason of incorrect surface noise(with alhpa) The mesh has UVs and imported from maya. I guess that the topology affect the way surface noise works. but on the other hand it shouldn't do that. Help find the reason out, please. Thanx in advance!!!
You really need to cut it up into flat quads (or triangles) to guide the surface into a shape you want. A giant n-gon won't be able to read your mind when it comes to creating a contiguous non-flat surface.
Yeah, just to reiterate so the lightbulb clicks on. Normal maps do NOT record depth. At all. All they record is changes in surface direction. That's IT. So if a surface is parallel to the projection, it won't be seen. Once you understand that concept, it's a snap.
It reads better in earlier iterations where you have different surfaces. at the moment it reads as very noisy. Everything has the same generic grunge overlay. Having some clean smooth metal surfaces for the eye to rest will help.
Ditch the Rocketfish and grab one of these. Trust me. You'll never regret it. (I went through 3 Rocketfish MP's back in the day watching the control surface wear out, and then the smooth surface getting sweaty and losing precision)