I still remember the days when I used to play the first two Wing Commanders, on a 386SX with a 13" screen and an MFM hard drive - it felt a bit like I was in a mroe rugged version of Star Wars, something that could've been real in the future. Then there was Wing Commander 3 where I was able to take a shower while the…
And the final post / post mortem In the end we didn't have time to finish everything we set out to do. The statues in front of the Throne got scrapped in addition to some vegetation for the water part in the back. Several texture tweaks were needed as well (mainly the walls), kinda wish I had made them with substance…
Hey Kelvin these are looking really great. I am really diggin the style/texture work on them. Colors are looking great too. That being said I think you really need to go back and re-address your low polys. Right now your not letting your normals work for you to create the illusion of all the detail. Instead you have most…
Loving these. Écorché and anatomy are hard, but oh so good. As you can tell by my avatar. I tend to think skeletons are especially cool, so many great shapes!
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
APPLY HERE IF INTERESTED! ForwardXP is expanding as we create leading-edge VR enterprise experiences. As the Lead Artist, you will join a veteran team of engineers, designers, and other senior leadership with decades of experience creating engaging interactive experiences. We bring our background in creating some of the…
Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
So I finally decided to break down and do a female game character and have decided I will go with the classic T&A style porportions. I have typicaly done male characters and feel very solid in producing them, so my goal with making this female base model is to have a foundation that I can create more models from. For some…