yeah, max has done it again. this time, its hidden a few lines that i created. they're hidden so well that i am unable to find it in any of the listings and not even when i try and merge the scene into a new file. the names of the objects are line04, and line05. however, when i try and import the lines from a previously…
Hey guys, how is everyone doing? hope all is well. I'm graduating soon, and I honestly need some interesting scenes to do for my Demo reel. I need a total of 3 scenes. any reference or ideas are always appreciated! I was thinking of 1 scene to be realistic, second to be horrific, and the third to be cartoony like world of…
Just finished the Game Art program in Full Sail University. My final reel has been made and was liked by quite a number of people, but I'm still craving some true critiques. Reasons you'd think someone wouldn't consider it hireable, details that could be tweaked to look better, anything is welcome. Both scenes are in UDK.…
Hey guys, I'm having a bit of a mental block. I'm currently building a scene that has a couple of windows and they're all covered by paper. The sunlight outside is the only light source in the scene... I'm having trouble getting lighting into my scene. From my understanding that in the real world the paper would allow a…
Hi here is something I made while on the trains to and from work and in the little free time I had. Was mostly to practice at PBR rendering. I am gonna start being more active here and try and improve my skills at modeling. https://www.youtube.com/watch?v=X-Jaoh-zQD8&feature=youtu.be I wanted to create a scene that worked…
This was my first project for my Game Art 1 Class! I was originally inspired by the movie Bolt and the scene where they make cardboard box homes in a junkyard or an alley. The main point of the assignment was to create 5 props to create a scene and I chose a trash can, a cardboard box, a cushion, a container bowl, and a…
Update without any cool images. I liked Plasticity for its speed and for opening the last project on startup. Several seconds and you're ready to go. Backups were enabled in preferences too. What could go wrong? I'll tell you. It seems like after the second launch, Plasticity loads a file not from your project folder, but…
Hello. Yes, of course. Here's the description of the situation and the solution I applied. First, I created low-poly and high-poly models. Because the high-poly sculpt was very heavy, I used only one instance of the objects for baking onto the low-poly overlaps and trims. This caused a problem with the AO map: on one…
So I've made some progress here. It turns out that static lights don't work on grooms at all. Maybe I'm slow, but it's new to me that static lights only work on static objects - but it works on skeletal meshes? Are skeletal meshes static objects? But not on grooms, evidently. ^ Left is with voxels turned on, right is…
Hey everyone, I've been working on this Egyptian cafe scene on and off for a few months. Would love some feedback. The modeling is mostly done except for some minor props (such as trashcans, cash register, bus trays which are currently stand-in models). I've got base textures on most but not all of the models. The lighting…