@oglu Thank you for your reply. Is that the only way to show the textures? I'm not looking into viewport rendering, I simply want to check to see how the textures are applied on my model in the viewport without rendering every single time. (0:02) I want to be able to see the textures applied on the model like this robot in…
@ruz thx for the feedback man,I've tried to fix the most obvious ones but I'm running out of time and for now it will stay as it is. I've finished the interior more or less,I wanted to do more details but there are only 4 days left to submit the render and I will let it as it is.Next step is importing into UE.I've attached…
Thanks Pseudo. By far the best way to spit a wireframe render out of Maya is to use the vector renderer. I can provide more info If you need. Lighting techniques vary from char to char, but mostly I was very aware of render times so I had to do some serious cheating. I wanted fairly realistic lighting but couldn't afford…
DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
Just finished a render that's heavily based off of the breakfast scene in Howl's Moving Castle! Modeled in Maya, painted in Substance Painter, then rendered it in UE5. |
Hi PC! I wanted to share my recent personal project, a cassette radio recorder. The design concept was created by Vitaliy Ishkov. I used Blender and Substance Painter for modeling, texturing and rendering. You can see the wireframe, textures, and UV on ArtStation: https://www.artstation.com/artwork/1NVZRo Feedback and…
Hello I am looking for a 2d animator who can create a fanmade 2d frame by frame anime animation video for me. let me explain in more details. I am creating fanmade 2d animation based on One piece and I have script and storyboards prepared. I need a 2d animator who can animate few scenes for me fully colored and rendered.…
Hi, Some WIP renders and screenshots of this guy. All stuff have been made in ZBrush except the bag. I got blockout in Marvelous Designer of it and finished it up in ZB. Fur, hair have been made by FiberMesh and for coloring used Polypaint just to get right mood. The main exploration Thanks!
Thanks for the advice everyone, but I have yet to figure this issue out. Experimenting with other models, it looks like Maya renders normal maps correctly through high quality mode, but not through software render. It does render normals correctly in hardware mode though. I MUST be doing something wrong, this is a strange…
The 3ds Max tool Render To Texture generates normalmaps that render correctly in the offline renderer (scanline, using the Normal Bump map type) but do not render correctly when using the realtime DirectX viewport shaders. 3ds Max seems to be interpolating the tangent basis per-pixel in the renderer, but per-vertex in the…