I'm trying to get particles to stop moving after a certain frame. So for example a superspray would emit particles from frame 0 to 30, and then after frame 30 all the particles would stop moving, freeze in air, but still have everything else in the scene moving normally (cameras and such). I heard that this could be done…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
As I understand it, sculpting is used to separate the "character mesh making process" in two distinct steps: - In the first step you only worry about form and following the concept art, giving the model the shape you want using a high resolution mesh that's unsuitable for real-time. - In the second step you worry about…
Hi! Thank you for your feedback; it’s much appreciated. You're right about the importance of proportions and context. During my research, I discovered that the placement height for stop signs can vary between 2 to 7 feet, based on the specific usage and location. While I didn’t model this after a single reference image, I…
Here's my first update! Originally I was planning on trying one of the props, but since this stylised scene is made of simple repetitive shapes and textures I decided I could bash it out pretty quickly. So far I've blocked out the scene using Maya and Unreal Engine, and added some base materials and lighting. It was…
Finished baking out the rest of the bus stop and put together a quick sign prop. Right now, the bus stop is 2 2k sheets and the vending machine is a 1k. Hoping to eventually cut down the second stop texture to a 1k. Can't wait to start texturing this sucker!
Hi, I'm working on a project which plays a short sequence in frozen time like the Deadpool movie intro or the ZombiU God Save The Queen trailer. I'm still learning Maya and had a question about an nHair problem I'm currently having. I'm want to know how to freeze the nHair simulation; as in stop it from simulating the hair…
Hey Synaesthesia. I have found that the issue can be reproduced reliably, by naming my mesh 'Plane'. I have done many tests, with the only change being exporting my mesh with different names and doing the same steps inside of Quixel. Other names work fine, 'Plane' and I cannot paint anything, the brush is stuck at the…
Hey guys, I don't know where I'm going wrong but... how do I stop a sound from playing? I have tried a number of options to stop my sound from playing once it has started but so far nothing has worked. Could someone please tell me where I'm going wrong? I have attached an image showing my basic setup. The plan is to walk…
looks like a button to me! haha. If you want to match the photo more, your gonna have to get some more detail in there. This is great for your first model! Just needs that extra step. There is alot more little peices of visible dirt and paint being flicked up. Get some of those in there in the texture! Right now the metal…