So, I've already sculpted a few stylized characters and I want to move on to realistic and Likeness Sculpting. I've been watching Game of Thrones recently and I've figured out I wanted to sculpt Arya Stark. I've already watched Frank Tzeng's tutorials and a few youtube tips and tricks but I'm finding it very difficult to…
My final composition of my creature ZBrush sculpt for Game Art I. This was my first time using ZBrush and I really enjoyed it. The sculpt itself is based off of this concept art by Songhorn.
Hey all, So I've got a wall mesh that I want to sculpt into brick: In Mudbox I've imported a tileable texture to use as a stencil. It works great for the front of the walls but I can't get the sides to line up properly: How would I go about doing this? The Stencil is completely flat to the view, so I can't sculpt on an…
Hello. I'm still somewhat of a beginner with sculpting. I was wondering what the best approach to a sculpt is when crating clothes or armor? The way I approached this was duplicating the base model and working on the copy. I sculpted on the base body layer. Was this a wise choice or should I have made the separate pieces…
Add to spotlight function in zbrush. Can i lock it and sculpt same time without affecting image? I want to see on specific view the image but same time to sculpt. Is there a way to lock it? I can togle it on and of with shift+z bur can i lock it? So i can sculpt and same time see the image?
All my other sculpting tools are mirroring correctly on LocalZ however the grab tool seems to behave differently. For example when I'm working on the legs if I sculpt the outside of the right leg, the grab tool will sculpt the inside of the left leg instead of the outside. The other tools work fine and sculpt both outsides…
I mainly do hard surfaces in maya. The tools i can use are maya, mudbox (new to sculpting), photoshop with texturing and normals plugins. I just dont know if i should pick up zbrush quickly for sculpting high poly or should i mainly depend on "sculpting" in photoshop? Its pretty confusing. This is mainly for games but im…
A set I'm still busy with for Rubick. This is just the shoulders. I'll just slip this down here: Sculpt: Front-side view Sculpt: Back-side view Sculpt and Color: Front-side view Sculpt and Color: Back-side view Feedback will be most welcome.
Hello ! I've been 3D sculpting for around a year now and I was curious what kind of jobs I can get in that field so if I got that path :) I would prefer something more character oriented like figurines cause I don't really like doing tedious retopology Thank you all in advance !