Hey folks, I’m doing some R&D around Substance workflows and automated texture map generation,mostly as a side experiment. In some cases (quick scans, old assets, noisy photos) I found myself missing a fastway to extract usable height/normal information before bringing things intoSubstance Designer/Painter. So I built a…
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…
Hey all, This is going to end up being a pretty lengthy thread. I'm going to show you WIPs as I work on it until I get my final version. Project Goal: Make a character around 10k triangles with a normal, diffuse, and spec map and put him in the Unreal engine. Right now he's at 25k triangles because I'm building his mesh…
Hey everyone, I am a first year uni student and this is my first attempt at the zbrush sculpting of a hard surface model. Shaded Wire This was my first beauty shot but I was told there was too much purple in one spot and nothing "popped" This is my current beauty shot with changed colors and slightly better glows Any tips…
"What an amazing eye. I wonder if I could fly back home with this." Extra points if you get the title of the post as well, I figured it would be too easy.
Helloz Polycount I am starting a new project and would like to post wips hoping to get some feedback and critique. Wish me luck! Concept by Dave Greco So far I have blocked in all the shapes. No real detail yet just looking to see how everything sits together. Not too sure how he would grab the gun as its shown in the…