Hey everyone, this is my first attempt at making hair cards, and I would appreciate it if anyone with hair card experience could give me honest feedback. I thank everyone who helps me make this a real, industry-ready asset with their feedback. The hair currently has only 25k tris, so I will add resolution to some obvious…
Hello all this is my first post to this community and I am not sure that I an in the right spot, you all seem to be artist and not necessarily just getting started so let me know if I am in the wrong place. My goal: is to create content for the Unreal Engine so I have a modeled gun and all attachments (11 meshes total) as…
Iv been working on hard surface modelling now for 4 days and im getting issue after issue. I was having loads of issues with my normal map baking in maya. I wasn't getting the seams to work correctly. After figuring it out with basically UV splitting ALL of my faces. I now have another issue when taking it to ddo. As you…
Hello Everyone, I have a small problem with Quixel suite, specifically with
DDO hopefully someone can help. Though I feel it might be a glitch in the
program. I’ll do my best to explain… I have Photoshop CC and Quixel Suite 2.2.1 When I launch Quixel
and I press DDO… I load my object in Mesh, and then my color map in…
*UPDATE*After trawling through the polycount forums, will try re-installing CC Photoshop again. Looks similar to this issue: http://polycount.com/discussion/162173/in-progress-something-is-wrong#latest.Pending re-installation! Will update. --- Hey-o, Got a question that may be stupid, but that's puzzling me. I'm using…
The 3do previewer seems to have some weird curves applied that make it very difficult to match up to marmoset. It also blends the hdri cubemaps in a different way than marmoset does. Overall, it's mostly related to the gloss map but the spec color map also needs some tweaking. I mentioned similar issues here:…
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…
@Nitewalkr, Thanks for the comments :) We really try to keep as much content in the final DVD's as possible because there is always the hardcore crowd that wants to see every stroke or vert. that is pushed, but it's a very fine balancing act between the contents flow and retaining a high quality product. If we left…
One thing to note is that I can't verify the previous statement without your mesh, but it should generally work. If you do encounter a one pixel bleeding error on the edges, the best solution is to add more padding to the shells to bypass the problem entirely. Failing that, following the instructions on page 16 of the DDO…
Hey all - Just want to clear some things up to make sure I have this right... dDo - used for modifying textures created in Photoshop. Great way to easily add quick wear and tear to textures that saves hours of time. You can then export out diffuse/normal/spec etc. nDo2 - used mainly for creating normal maps from textures…