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Answered: dDo seam issues!!!! Please Help!

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mrgilbert159 vertex
Iv been working on hard surface modelling now for 4 days and im getting issue after issue. I was having loads of issues with my normal map baking in maya. I wasn't getting the seams to work correctly. 
After figuring it out with basically UV splitting ALL of my faces. I now have another issue when taking it to ddo.
As you can see in the first image the edges are great. but i then noticed that i wasn't getting any detail on the edges when applying my smart materials. So i did a new layer and turned on curvature to see what was happening. 
As you can see im getting seam issues AGAIN! This is happening in a lot of my maps. its noticeable even in my colour map!
Any help will be great. I'm going mad because this should be relatively easy stuff!!

Same issue but with a test object.

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