From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…
Its possible that a layer's record mode just isn't supposed to be toggled on and off 50 times. If you have heavy tweaks to make to an existing layer or are using blendshapes, it might be better to make them on a new layer and then merge down into the original layer? (Or does that produce artifacts too?)
-edit- Uh, I'll take my crow deep fried please. Disregard this thread.. the Layer Propagator was popping up underneath my open documents (I run them windowed/floating instead of docked as tabs) instead of on top of them which only gave the appearance of Suite becoming unresponsive.. /edit Maybe I'm just not understanding…
I am trying to set up a scene with a dual texture layer, as the character moves over the first layer anywhere he/she has touched becomes transparent showing the layer underneath. So foot steps for example, wherever they step, you'd see a foot print. Or a snowmobile, wherever the snowmobile went the tracks would show. Can…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
I'm trying to simulate a in game reflection map shader in maya. This is what I have so far, layer texture, top layer is an environment cube set to additive, buttom layer is the diffuse texture, this is working great and I have a reflection map plugged in where I want it to be reflective. My question is can I some how hook…
Are you sure? I have pretty limited experience with Substance Painter so perhaps I missed something but what I saw were layers just simply adding its depth over what were beneath , no proper z combine, no resulting mask for color /spec. No non destructive "smart" style layers either. I mean a layer of bumpy ground for…
OK, so another newbie question, apologies if this is just plain stupid, however I want to add layer to a single map (an Emissive map). Is the correct workflow to add the layer and then turn it off in all other layers (click box on left and then shift-click it?). I have made a right mess of the masks attempting to do this.…
I downloaded the Wet Destroyed Asphalt to blend with two other textures I already have. When downloading it stated there were six layers, and yet upon opening I was surprised to see no layers. Unfortunately I'm unable to manipulate the water pools - color, value, turbidity - to match the other custom textures I've made.…
Hey does anyone have any cool tricks or tips for creating certain types of effects using layer styles in photoshop. One thing I always do for rust is: * Set up a layer with a stroke effect on it and set the stroke color to your rusty red (make sure your position is "Outside"). * Then change your layers blending mode to…