Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hey all, I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've been working in the games industry as a 3D Environment Artist and Prop artist for over 4 years, mostly working on games in Unreal Engine. Although my focus is on Stylized artwork, I can also work with semi-realistic environments. I have…
Hello! It's my first time posting here, I'm a student studying 3D environment+procedural art, Nice to meet you guys. ( •̀ ω •́ )✧I've been working on a hoard shooter FPS game with my team where you shoot shoot and exterminate alien spiders in a space hotel, art-deco inspired. I would love to have some feedback or opinions…
I was always wondering if there was a weighted, procedural method of imprinting 3d voronoi geometry on highpoly subdiv meshes. Something to achieve details like scales or sculpted feathers, fur and intricate details that have a 'flow' to them on characters and creatures that can't be done with tiling textures alone. Scales…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
Muse Recruitment is currently looking for a Lead Environment Artist to join the Singapore Branch of an International Entertainment Group. Job Purpose: Oversees the development of run-time game environments by a team of Environment Artists. Partners closely with the Project Lead and Lead Artist to address all issues related…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Hey everyone! I’ve been working on a Modular Hell Castle environment for Unreal Engine 5, and I’d love to get some feedback from the community. The goal was to create a dark gothic fortress that could fit into dark fantasy games. https://www.youtube.com/watch?v=RDZuX-wOvb4&t=2s