Video dev diary released today! http://www.splashdamage.com/content/brink-video-dev-diary-last-stand Also there's a hands-on demo at Quakecon next week, if anyone's going there, give it a try and let me know what you think!
Hello! I'm not very good at introductions so i'm just going to jump right into it. I started working on a Deus Ex concept art piece awhile ago and while it's come along way I think it needs some other pairs of eyes on it. It is pretty far along as the block out and the HP works are completed and I've moved onto texturing…
I feel like im at a stage where my 3D skill is good enough to work on games, but my knowledge of the workflow is limited. I cant even count the times ive started projects, or even finished doing something, but couldn't figure out how exactly to get it into a game or engine. There are lots of tutorials out there, i know,…
Hey all, here is something I've been playing with between other projects. Its a concept bike from the Deus Ex world which you can find in game in Pritchards office. Consept Heres where i am so far. I'm still very much in the high poly shaping stage. I'm still not happy with the shape of the lower body. As much as i'd like…
Substance does work on Linux, at least the old Allegorithmic versions had dedicated Linux installers. If you still have a key you can get them from here: https://www.substance3d.com/legacy-builds/ Supposedly the steam versions still support Linux, I'm not sure if that is through the proton emulation layer or if it's…
Hey everyone ! So I've began working on my next project. It's based on an environment I did for school years ago that I really liked and I wanted to make a version 2.0 with UE and my actual skills (at the time I did it in Maya using Vray) It's based on a couple of concept from the Deus Ex universe and I took 2-3 days to…
Good day, people of Polycount! I have been working on sharpening my 3D modelling skills, so an associate suggested that I try my hand at recreating a prop from a popular game by only using concept art and refernece images available online. I decided to recreate a Medical Lab table from on of my favourite stealth-action…
Zur Unterstützung unseres dynamischen Teams in Wolfsburg, suchen wir ab sofort einen engagierten 3D Operator (m/w). Ihre Aufgaben: - Veredlung von 3D Daten mittels UV Mapping, Texturing, Shaderanpassungen - 3D Scene-Setups - Verantwortung über den Aufbereitungsprozess zur Bereitstellung von hochqualitativen 3D…
Hi, My name is Alessandro Sarritzu (aka as Hitsu San), i'm a professional concept artists specialized in characters. I've been working with indie devs for the past 2 years so i've been building a broad range of skills (from 2D concept to 3D modeling and even game development and programming).…
Hey, recently I've been watching a whole bunch of 30m-2h panels/talks on YouTube while I work or before I go to bed. Some from GDC, some live streams from Marmoset etc. Really anything to do with game dev. I've burnt through quite a few and I've learnt a hell of a lot more than I thought I would for something just sitting…