a little concept done in MUDBOX on this basemesh: http://www.davidostman.se/blog/wp-content/uploads/2007/10/baseman.zip the displacement makes his face a bit bloated.... not enough definition in the geometry. little vray test head sketch <font color="red">HAPPY NEW YEAR!</font>
Throwback to 2020 on the Sculptober challenge, I made with #zbrush this Scrooge McDuck Sculpture. I think it was like 3 or 4 hours of work recently. I 3d printed and painted you can get the file at Cults https://bit.ly/3Rhq2lU #3d #3dart #3 dartist #carto
Hey All, It has been awhile since I developed a game. I'm developing a Web-based MMORTS. It is going to have a lot of icons. Probably in the range of 200 to 300 icons. I'm debating how to go about getting them. These are the 4 options I can think of. 1.) I like Iconshock icons. I probably could get about 100 of them from…
hey guys , i would love to see some older posts like 2002 or 2004 . can anyone tell me where can i find them :) ? Aha Found it , thanks for sharing @Eric . Polycount around 2001-2004 looks like a Dark Web Drug Selling Site Discussion forum :)
Check your UDK installation udk/binaries/actorx/maya/Maya2009_x64 There are all the plugins for the supported programs there. There is a specific folder for maya 2009 64bit, as rapture said some of the links on the UDN site are broken files (had the same thing for maya 2010 64bit version)
[ QUOTE ] Erm, the xB's were in production before the Mini and they've had the offset panel the entire time. [/ QUOTE ] Are you sure about that? The BMW-made Minis started coming out in 2001... Scion didn't even exist as a brand until 2003.
Name: Jake Zetter Location: Montreal (open to relocation) I've been a concept artist since 2020 and am open to new roles. I worked at gearbox for 5 years on Tina's Wonderlands and Borderlands 4 My Portfolio: https://www.artstation.com/jakezetter Email: jakezetterfilm@gmail.com
So I did this model a few months ago as my first try at a car model. I think it looks ok, but the poly count is ridiculously high...I would like to maybe use it to generate a normal map, but I dont know much about that. Could anyone point me towards any useful tutorials? I guess I would be using the surface sampler in…