WOW! That was a lot of fun! This community always delivers! So many great entries it's going to be hard to choose just one in each category. I want to thank Polycount again for hosting this contest! We are looking over the entries now and will be contacting the finalist over the next day or two to submit their models for…
Hello Polycount Community! This is my 1st thread on Polycount! Just to introduce myself to the community, I am currently a sophomore Game Art student at LCAD (undecided between character emphasis and environment). While on summer break, I'm challenging myself to complete a few props and learn the basics of Zbrush to start…
First of all, I want to introduce myself. My name is Oscar Acosta, and I am a character/3d artist. This is my first post in Polycount. This is a character I made recently. I wanted to create 3d version of a young, nerdy goblin girl sketch I made last year, while also practicing the creation of game assets. Kept the…
Hello Polycount! If you're an engineer, CAD enthusiast, or maybe you are just learning 3D CAD modeling, share some of your works in progress shots or showcase your final models here! I recently modeled this Knights Armament Company rail cover. I used simple calipers and got fairly accurate measurements. I spent yesterday…
Hey there Polycount Dota community, I have no idea how to start off a thread like this, so I guess I'll start off by saying that I'm new to the community, and I've never drawn or modeled for a game before. I'll be posting my concepts here, in hopes to get in collaboration with fellow polycount members to make my sets a…
@teodar23 Yeah definitely agree. I feel I could have reduced the amount of poly's on the head by a lot. I optimised a lot but a bit more would have definitely been noticeable! Luckily in newer engine's like UE 4.26 polycount really isn't an issue anymore and is rarely the cause of an increase in cost so I spent more time…
Hey Cheyne, this is Greg (I remember you contacted me through Kelly) . Looks like you found your way to polycount :) I would keep working on your art. Polycount is full of professional artists and their portfolios are a good indication of the quality bar that you need in order to be employable in this industry. I am not…
Less crashes from your applications running out of memory, especially when you try to use several at the same time. You might see a little speed increase from not having to wait for memory to be juggled between the RAM and HD. I'm not sure if you'll be able to push higher polycounts as I think that is dependent on your…
Don't worry. It's that amazing stuff that simply gets the most attention, and since this is a regular internet forum it bumps up when they post. You're right that most here are shy about posting their work (or more likely are not producing as much.) But there's still plenty of amateur work here, and if you do want to show…
Morris, in your time on polycount I have seen you post more negative things about "meat" games and the people that play them than I have seen the rest of polycount post negatively about any of the titles that you mention that you enjoy. Anyone can play whatever they want as far as I am concerned. (this gives me the excuse…