Intro Hello, firstly let me quickly introduce myself. My name is Jamie Moore, i live in the UK, I'm the Project Lead and the Design Team Leader for our Development Team GoldenWolfGames Project Rize. The whole reason I'm here is obvious because for our project to become a real success we need strong talented team members to…
Intro Hello, firstly let me quickly introduce myself. My name is Jamie Moore, i live in the UK, I'm the Project Lead and the Design Team Leader for our Development Team GoldenWolfGames Project Rize. The whole reason I'm here is obvious because for our project to become a real success we need strong talented team members to…
Rock "Crawler" :) Loooong time lurker, first time project post, trying to get over that hump of being terrified and intimidated- I gotta post this if I'm going to get feedback and get better. If gearhead talk bores you, scroll right past this text and look at the pictures :) Here's a huge writeup fueled by coffee- if you…
Hey guys, just thought I would give a shout out to my "A bunch of short guys" group in Dallas. Next weekend June 25-26 two of VFX and Gaming Art talk Industry Giants 2011, Ten in Texas. Masterclass and Speakers should be a great time. Schedule Industry Gaints 2011 Saturday June 25th Schedule Time Presentation Speaker Room…
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
[ QUOTE ] Verm: Jeez, get sensitive or what? [/ QUOTE ] Not at all, mate - I was just being glib I think gauss pretty much makes the point I would have. America makes more movies than any other country and gets much wider distribution, so it stands to reason that there's more crap being spread about as well. Loads of…
although I am not an artist-user, I am with those who said the UI and the core are the most important things to focus on. as coder I know that other stuff is a lot of fun like the "viewer" with shaders and such, and makes development more entertaining for yourself. I'd suggest you do xEngine (well actually that one already…
Some serious LOL's coming from the Lesnar haters in this thread. The dude is A.) Champion and B.) Entertaining to watch. I pretty well got my money's worth in his fight alone. I'm with Jesse. I'm not sure which fight was watched, but there was no way Mir had the upperhand at any point in that fight. I almost wish he had…
So this isn't exactly off-topic, if you want to get technical, but it doesn't really fit anywhere else. Notes on Game Dev is putting on two separate game art competitions (you can just click here URL]http://gamedev.sessions.edu/nogd-awards/[/URL now if you don't want to read me explain). One is for art submissions with…
You could write pages and pages of information on P4 folder structures and naming conventions. Naming conventions on environment modular pieces can get pretty complicated. Moreso than simple props. Props classification is another. a prop isn't just a prop, there are static, dynamic, intractable, hero... ect. all this the…