I'm off to work in film. I'm not quite sure how I came to be at this point. This has been a most surreal day, but here we are. After 7 months of being a worthless dole bludger, I've secured a high poly modelling job at Crystalised CG film studio. Props to the Polycount crew. Lord knows where I'd be without you chaps.
I was using the set vertex normal tool which is located 'Mesh Display -> Set Vertex Normal' and I used this tool for planes so it makes my texture visible on both sides, what I didn't notice is that I've accidentally applied it to my whole scene and I can't reverse it. I didn't notice it till I was test rendering and my…
In this project i have created a Rural gas station set in the Arizona desert. The aim for this project is to improve my environment skills and scene lighting skills. I have a hybrid block out of the scene created and the basic look of the scene has been created but a lot of change is to come so i will be posting updates to…
Hi I am having problem with build lighting only in ue4 it does not let meet select it all all whenever I add any light into my scene and even build all has no effect on my scene. I can not ad any lighting into my scene as it will not build, I have tried the sample levels and they work perfectly no problems at all it is…
@Noren Thank you. I have modelled and textured every single thing in the scene including materials and foliage. The Meats are photoscans turned into materials. I started out using Megascans assets but as I am still trying to find a job, I didn't want to have any weak links like "oh you've used megascans" during…
If I make a parent constraint in FileA, and then I reference FileA into another scene, sometimes that parent constraints work and sometimes they don't. It seems random. I can have the actual FileA open and confirm that the parent constraint does work as expected. And in the other file where FileA is being referenced,…
While I agree with this, for a beginner, there a lot of frustrations that I think most of us overlook. E.g Why isn't my normal map making properly? That alone could take a week to fix. How do I do PBR properly? How do I fix problems in my hard surface model? Overcoming frustration is good; however, having too much…
@ Alberto Rdrgz - Yeah i see waht you mean, i'm jsut really worried about washing out the scene too much. That's the only reason i haven't really made the colors too bright. I want don't want the textures being blury or too much in the background. @ yodude87 - that's a pretty cool idea. I was thinking of doing that, but i…
Gun's looking pretty cool so far. I'm going to try and crit your environment though because as of right now I think personally it's not looking nearly as good as it could. I like your modeling and your texturing is pretty good but the scene itself is just okay. Even though you said you're tabling this piece for now I…
I love the foliage work, this is looking really nice :) With regards to your overall scene composition though, it is looking very uniform and low-contrast. If you blur your vision when looking at the initial screenshot, the first thing that pops out at you is the moon - instantly drawing attention to that area. Personally,…