Home Technical Talk

Maya 2017: Set vertex Normal problem

polycounter lvl 3
Offline / Send Message
Pinned
Frigade polycounter lvl 3
I was using the set vertex normal tool which is located 'Mesh Display -> Set Vertex Normal' and I used this tool for planes so it makes my texture visible on both sides, what I didn't notice is that I've accidentally applied it to my whole scene and I can't reverse it.
I didn't notice it till I was test rendering and my whole scene started to flicker and show weird and broken like stuff going.

Here's images of the scene broken before and after. 

If you want to see the scene yourself I've linked it as well, it's in a zip folder.
I was dumb for not making backups :( Thanks if anyone can help me!

Sign In or Register to comment.