*LATEST* Hi Guys, Been itching to do some stylized characters. I started on this a couple of weeks ago and have been working on it on and off. Mostly just blockout stuff for now. I am basing it off of Ben Hale's (Makkon) character Ugi. Feedback is welcome let me know your crits.
Starting a new env piece. Probably going to use UDK. Inspired by Christina's World by Andrew Wyeth and some of Edward Hopper's landscape/house paintings. Lighting will be an overcast sky with clear sky on the horizon, and a sunrise. Made a quick blockout in Max, playing with colors and composition. Doing a rough paintover,…
UPDATE: Hey PC! I just started a new project so that I can try and get a few more high detailed props into my portfolio. I've decided to do the TAR-21 and will be documenting my progress on here. REFERENCE BLOCKOUT Any suggestions, crits or comments will be greatly appreciated :) Thanks!
A school assignment I'm working on that needs to be a historical diorama 3d Concept art: Unreal Engine 4 Blockout: Maya Screenshots of low poly progress, most of these have uvs already I just need to finish the fireplace low poly then I can proceed to work on the highpolys:
Hey Polycount!I am currently working on a sculpt of Revolver Ocelot based off of the Metal Gear Solid 1 concept art made by Yoji Shinkawa. This is currently where i am at and i would love some feedback/critique.For the hair i am using Fibremesh to blockout the design.
I entered this Art Challenge on Artstation a bit late (only 21 days left!), the theme is a character on a journey, and it'll be a render I submit. So I designed a character (and background really roughly) that's inspired by Hoggle (Labyrinth) and Yubaba/Zeniba (Spirited Away). Blockout soon.
Hello! this my first time posting so be gentle :) . I'm working on a stylized weapon mainly using Warhammer as a reference but right now this is the blockout (I'm hoping to move on the Zbrush phase). I would like to hear any thoughts or critiques that would help in any way.
I'm working from one of Blizzard's concepts for Mists of Pandaria to make modular buildings. Latest update: Old work: Concept: Blockout: Some WIP props to go along with it: WIP Textures: Current State in UDK: I'll post updates as I make progress. Crits and comments are greatly appreciated. :)
Hey, I'm trying my hand at creating a Blacksmith's workstation diorama, critique is very welcome. :) The aim is to create something similar to the image below paying most attention to the object highlighted in blue at this point. I've gathered some references of typical Blacksmith environments and have come up with a…
<<< CURRENT PROGRESS >>> It's that time again, making another environment this time in UE4. The first shot follows the concept more or less but I wanted to expand past it. Concept by John Wallin Liberto Progress on the blockout Started work on the shader, all these walls use the same master material and textures