Hey Polycount!
I am currently working on a sculpt of Revolver Ocelot based off of the Metal Gear Solid 1 concept art made by Yoji Shinkawa.
This is currently where i am at and i would love some feedback/critique.
For the hair i am using Fibremesh to blockout the design.
Replies
Looking good so far proportionally. What are you using for references other than the concept art?
Interesting fact after quickly glancing at the Revolver Ocelot Wiki it turns out Hideo Kojima had the actor Lee Van Cleef in mind as a character reference in the design process! If you wanted to go that route you might consider using his face to enhance your sculpt.
Neverthess, some of the volumes in the face will have to be considered, as it stands there doesn't appear to be much in the way of underlying musculature/fat. Furthermore, please see the below drawover:
Keep pushing!
https://i.pinimg.com/originals/56/05/44/5605441838e43a8b8cd96de4000a020b.jpg
https://www.artstation.com/artwork/o28Pk
https://www.artstation.com/artwork/qQbRy
Keep in mind not sit on this piece for too long, take it as a learning experience and apply your knowledge onto the next piece. Cheers
yes in my opinion would be better, try to understand why there are plane changes, that's important.. don't just copy but try to understand deeply