UPDATE:
Hey PC! I just started a new project so that I can try and get a few more high detailed props into my portfolio. I've decided to do the TAR-21 and will be documenting my progress on here.
REFERENCE
BLOCKOUT
Any suggestions, crits or comments will be greatly appreciated
Thanks!
Replies
The rail does not seem to have the right profile accurate dimensions but it should be alright to deviate from reality for a better bake/ less tri usage since an accurate rail low poly uses a lot of tris for a repetitive uninteresting detail.
@fragfest2012 I'm creating the Highpoly right now so I'm not worried about polycount. I'm blocking out the larger shapes and working my way to the smaller details. Some of which I plan to use Zbrush. This is my first time really making a gun, so if you (or anyone else) knows of a better method please let me know:)
Here are a few more shots of my progress. Things were slow starting but I think I'm getting faster.
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Spent a lot of time today trying to get the silhouette of this handle perfect. I've been starring at it for a while so if anyone sees anything please let me know!!
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Thanks!!!
Without it it is tough to tell the forms apart.
@HDaniel999 Thanks for taking the time to comment. I'll try and reduce the triangles.
A few updates:
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Again anyone have any suggestions, crits or comments feel free!
Thanks!
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C&C Please!!!
Thanks!
Here's some snapshots of the process. Hope this helps!
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All comments and crits welcome!
And the front grip part, it seems like there is a small gap between that and the body (visible in the second screenshot), close that up to avoid some ray misses.
http://imageshack.us/a/img153/4553/ri5c.jpg (add the red part).
Only thing that I'm really not to wild about is that magazine, looks like a magazine for a toy gun for some reason, but that's just my personal opinion, if you prefer it over the more standard ar15/m4 magazines, then don't change it just because of me
@JoshVanZuylen Thanks for having a look, I will be posting updates as soon as I can!:)
You really need to watch your edges, right now many of them are so tight, it makes baking a normal map sort of pointless. You can already see aliasing going down on a majority of your edges.
If you don't mind, a paintover highlighting just a few of the edges.
Really important to keep the fundementals of normal baking in mind, and what the actual purpose of baking is. You want to maximize your result. Really worth going over your edges
Look over these common images further explaining the issue.
But before I have a quick little update on the sight I've been working on
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I may have to go back over the sight and loosen some of the edges, but any comments or crits are welcome:)
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HIGHPOLY
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LOWPOLY & BAKE
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Any comments and crits are welcomed!
just on the presentation was, it would be easier to judge/more attractive to look at if you added some specular/gloss. (if you are using marmoset like 1-1.5 spec, and 150-200 gloss).
And then multiply your Ao on like a middle grey or something along those lines for the diffuse.
gives you that sort of nice metallic look, and also brings out any possible errors more.
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@ Mr.Brightside Hey thanks for taking the time. Good catch I'll have to go back and try and fix those. Btw sweet handle, I take it you're a Killers fan?
In the meantime here's another quick update. I've baked the magazine. Again any comments and crits welcome!
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Texture Sizes:
Tar-21 4096
Aimpoint 1024
Holographic 1024
Any comments and crits are welcomed:)
I want to make some Camo Options for the final renders. Here are a few. I'd be interested to know people's opinions on the best one.
Comments and Crits welcome!
Thanks!