hi, that toxic yellow metal paint was very challenging so i took a chance and try my best to make this a lil bit more eye pleasing to viewer First of all i think that you need big shapes for eye to rest. To many highly contrasted bolts/damages/cracks imo arent good idea. Thats why i cleaned those metal plates. Second, you…
The ChaosUT2:Evolution mod needs some help in the texture department. If you have some experience in creating textures for characters, weapons, models, statics etc. and want to help us to polish up our mod a bit, feel free to contact me at neolith2k@gmx.de or drop by our forums at http://forums.chaoticdreams.org and PM me.…
Hi, so I set it to high quality rendering because I was told thats how to view an applied texture in the window without rendering the model, but I still can't see it. Basically I want to be able to view applied textures to a model without having to render them so I can set the checker map properly. Thanks
Finally finished with the body, so to begin a fresh thread devoted to the clothes & texturing. am pretty excited to begin learning how to texture. as for the clothes, i already began them (not in these screens) and they shouldn't be a problem as they are a very simple design(optimistic). as always, am always seeking crits,…
Ok, so there is a sphere inside the glass (see picture below) that has a glow texture applied to it. When I render the, glow does not show up very well when behind glass, is there a setting I could change to make this work? I basically want the interior to glow and shine through the glass. Glass texture is arch & design…
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
I think he's talking about doing the textures from scratch as seperate models. E.g, modeling a brick wall, rock or ground and texturing that highpoly, maybe procedurally, before baking it as opposed to photosourcing a complete texture without that step.
Hello, This is obviously not another landscape, so I've been wondering whats the "standard" way of texturing this kind of asset. A] Tileables - Didn't work well with wood log cap. B] Unique texture set - Even at 4K it didn't work well with straps and other fine details.
Hello, Im a beginner in 3D world and I have a problem with xNormal and Maya. Please see attached images. I baked textures in xNormal, but when I load'em in Maya - textures are messed up. And normal map has white dots. What can I do?
i have known this problem for a long time. if you import a 1 bit alpha texture into unreal3 it doesn't cause this problem for some reason and i figure its saved it as a 1 bit dds inside the unreal packages so there can be engine side solutions to the problem ! the problem indeed is that it will turn all the alpha areas…