| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes- 598 Textures, High Quality…
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…
Mobile games usually can't handle the performance requirements of real-time reflections. The glass reflection is usually done by rendering the scene a 2nd time, storing that in a new texture, and mapping it in screen space back onto the glass. The extra rendering slows things down, and the new texture hogs memory. You can…
Out of interest, what's wrong with Mental Ray? I don't do much rendering myself, but it seems like you can get some very impressive results out of Mental Ray. I would at least spend some time messing around with settings and test renders in MR before shelling out any cash onto a different renderer just because it may…
Working 1:1 has always been better for me than rendering every Nth frame. Rendering every Nth frame normally = instant chop. It would be nearly pointless to double the FPS then render every other frame, I just don't see any logic to it. I use render every Nth frame, to spot check final render quality without rendering…
That was more like a rhetoric question. To make my answer shorter: - dx9 to dx11 needs a lot of work ---> Viewport Renderer needs to be updated and everything in it needs a shader, otherwise it won´t work( dx11 doesn´t have a forward rendering pipeline anymore) and that´s a lot of work for both devs and for the…
When rendering out passes, say diffuse and shadow, I use to set them up separately before rendering. I'm a bit slow on the uptake but I've recently began using Render Elements in Max. How can I use Elements to render out the passes (diffuse + shadow) without having to render out the complete master render first? It seems…
Hello! I'm wondering if anyone can help me with this as I'm at the point of pulling my hair out. I'm trying to render my model and when I turn raytracing on it completely disappears from the render, all except the shadow. I also am trying to render on a transparent background and its not doing that either. Not sure what is…
Thank you for the advice! I will do the necessary changes after my submission as I need to start rendering the scene for submission. Thank you again for your continued support and advice. Your guidance since the start of my project has made major improvements, and I’m very grateful!
Thanks buddy, gonna try again basing it on your suggestions: OPTION A - 3D PRINTING 1) concept, base mesh and sculpt: zbrush 2) optional: export render passes for quick clay render in Zbrush or Keyshot 3) decimate model and send to print OPTION B - ILLUSTRATION/CONCEPT ART 1) concept, base mesh and sculpt: Zbrush 2)…