Ok.... so your having problems with the Collision of the Tree? Or Collision of the Gun? because your images show you firing around the Tree but the gun doesn't leave a mark. I'll just run through a list and make sure you've done all these because I just tried the "Generate Collision Primitives" in SpeedTree and it works…
A few things pop out at me. The lighting for the model seems extremely flat. So neither your specular map or your normal map are getting utilized. A simple 2 or 3 point light setup can work wonders for highlighting all the detail you have put into your work. Along those same lines, your normal map either looks like it…
Hi, Noren! I read what you wrote here: https://forums.autodesk.com/t5/3ds-max-ideas/make-slate-view-tabs-material-tree-layouts-transferable-between/idi-p/13684369 Could you send me a sample .max(saved to the lowest 3ds Max version you can) file with a few materials (no need for textures) set up the way you organize them?…
I just tried the most simplest of settings to see what results I got right of the bat. I get no exported image file. I do the the export.xml. I am using Maya 2013 x64 1) Ran script to get window showing 2) Set the xnormal path to x64 (tried with x86 as well) version of the xnormal exe (v3.17.15) 3) Set export path to my…
Hey everyone! 😊 I’m a game programmer looking for a 3D modeler to team up with for a small game project. My main goal is to gain experience working with a team, and I’d love to create something horror-themed – but I’m open to brainstorming ideas together! About Me & Past Work I’ve been developing an MMORPG called…
First of all, I can't get the opacity settings in Painter to work at all, no matter what I do. Secondly, refer to the above image. The bottom-right opacity and emissive setting is what I'm shooting for. Unfortunately, I can't recreate it. I literally lowered the emissive on the green cylinder down from 100 to 22 and saw…
Hey guys, So after graduating from university, I didn't really have any skills. So from Sep 2013 to 2016, I was taking online workshops at iAnimate off and on to improve my animation skills. Started applying for jobs at the end of 2016 and got nothing. Didn't let this get me down. This year, I took an extra workshop to…
Face-Weighted Normal Modelling Workflow for Large-Scale Environment Props Hi again. I'm going to use the jet engine that appears in my finished scene to give a run-through of the Face Weighted Normal method (FWN from here onward) used to model the large props. To see the FWN workflow in practice, check out Star…
I think that UE4 only checks UV boundaries in the first UV set. Don't remember where I saw it, but it was somewhere in there. I'd have to do some serious testing to see whether this is actually a problem, and I have a pretty strong hunch that it's not. There are definitely still problems if you save the smoothing data, I…
When I see people more often women I see them in shaded mode with wireframe turned on. When my girlfriend talks to me on the phone or in the car I see exactly how I need to model and unwrap things, this ends when i get in front of the computer. I have been thinking of buying a head phone with mic and work while I talk to…