Hello Polycount, So I am currently a student attempting my first 3D environment scene. Since I am fairly new to environment modeling I will be studying and using a modular workflow for my scene. I won't be texturing my scene yet, but I want to have my scene fully modeled out and put together in Unreal Engine 4 with some…
So it seems to have a problem with my highpoly: [Scene 3D] Failed to load 3D scene.
Converting the string "000000.0000" into a value resulted in overflow. [Baking] Baking failed (Normal Map from Mesh) [HighPolyMesh] Unable to load scene from Url 'file:///E:/Users/Username/Desktop/Rorschach/bake_high.obj' [Baking] Baking…
Hey, I'm working on a scene in Unreal. The story is it's an eccentric college professor's office from the 1980's. He is researching mysterious disappearances. I'm new to UE4 and am currently trying to work out the scene composition and lighting. I want to create an atmosphere of extreme comfyness and realism. I started…
I made a few adjustement with what you said. Gotta say that the blur and DoF can be done manually in postproduction so I wont use it much but I can make a focus to blurry some part. About the flat texture on the floor. Yes, forgot to subdivide so the texture has no room to move. I made some fast render tests. I added a…
looking good, I have a few suggestions (in quick easy bullet points): 1. first off the lamp at the back of the room is too bright (its the initial focus of attention in every image it is in). I would expect the desk to be the focus (and as such is the contrast point in the room). a good indicator of brightness of the lamp…
This scene is meant to be the primary focus of my demo reel, for graduation as an Environment Artist at the Art Institute of Vancouver. The focus of the scene is of the bedroom of a DJ and Graffiti artist. The feel of the room is very urban modern, with DJ and graffiti equipment, and graffiti art on the walls. I am going…
ARB Studios Paid Contract Work - Background Animations We are looking for a competent animator to take over on a task of animating 2D stages that are built in a 3D environment. A good example of this would be the old street fighter backgrounds or backgrounds in other side scrolling fighters. For an exact example of this…
Hello people and welcome to my first post on Polycount :D I have started making scene in UE. To be honest I don't know when I will be able to complete this project, but I will COMPLETE it and I will be trying to work and post as often as possible. WHAT I WANT TO ACHIEVE: a) CONFIDENCE BOOST - Remaking one of my old…
This environment is my Mentorship project from Think Tank Online. The town is fully built and rendered in Unreal 5. I am responsible for all aspects of the scene except for the trees and bushes and some small background props which are Megascans assets and the background cars which are 3d scans from Sketchfab by Ashkelon.…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience.In a world where 25% of humanity awakens superpowers upon reaching maturity,…