It will depend on a lot of things - mostly your personal preferences and project demands. What you are describing is a very rough basic approach (very typical for how schools teach it) and for sure it makes sense, but the questions rather start in the details. First thing - do you need to make a 2d concept? Because outside…
im always stuck between making believable art and educating... the world is full of marvolous things that are too way out for video games YET i think we are in for very interesting times ahead when it becomes "easy" (read computationally possible) to create very believable (lighting and materially) scenes that have NO…
Hi guys, Just wanted to let you all know that I've been working hard with Marcel Vijfwinkel at CGTextures to present you with this: 300+ panoramic skies HDR versions! Up to 15.000 pixels wide Free samples of every sky! We'd love to hear your feedback guys, especially from the game-art perspective. We wanted to make sure…
What on earth did they update the Maya interface from legacy code to a moderm qt? Or why are they investing in updating the viewport 2.0 with DX11? http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview They're long term stratergies. It would be the most ridiculous move to overhaul the backend of Maya…
Hello! My name is Jaime Silva, I’m the Managing Director at ArcForged, where we build gamer communities around compelling characters, stories and experiences. We're currently working on our original IP fighting game called "Origin of Storms" which is a mix between the Marvel vs Capcom series' combo and fast gameplay mixed…
Hello! This is my first post here! I'm Julia and I'm a current master's student at the Guildhall at SMU in Plano. In the near future, I'll be looking for opportunities to help breathe life into unique and compelling characters, but I know I have a long way to go. Maybe I've just been pressed for time or maybe I'm just…
Are you looking for a team of dynamic and talented people who are passionate about video games? Are you looking for a studio where diversity, open-mindedness and creativity are omnipresent? Youve found the right place! Following the development of many successful titles on iPhone such as the Modern Combat, Dungeon Hunter,…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are omnipresent? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are omnipresent? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…