Not if you aren't a very good coder and you want something that can easily port to pretty much all platforms. Also, unity has the easiest importing of assets ive seen in an engine. Performance problems aren't really Unity's fault, but the iPhones, Unity is pretty powerful (not as powerful as UDK, but its a great engine).
further testing is revealing some mis communication between max and unity. If I take said model from unreal and export it out of unreal and put that in unity, that model has proper normals. But beyond just being an extra step of annoyance, it also messes up the scale and proper orientation of the model ( y up unity) that…
So...I already explained it on the forums, but it wasn't the first time I asked that and nobody answered it, so here's the post: "I'm facing that classic bug that apparently no one has solved to this day. Leaves are completely unlit when a spotlight is near to them (I tested with other light types and this only happens…
Fox Cub Games is looking to hire a VFX Artist with an
excellent creative eye and passion for all things VFX. As a VFX Artist at
Fox Cub you will work closely with the Art Director, design team, and
programming team to lead the production and implementation of top quality VFX
for our existing games and future projects. As a…
Yea, should have elaborated a bit more on that. Sorry. Blender still has trouble with workflows that involve other 3D software, usually if something needs to be imported into Blender, but Blender > Engine or Blender > Maya, Max or Modo is perfectly fine except those custom normals which you can't even create internally in…
Before the adventure begins, i may re-post this on unity forums since it may be more suitable there but of course since i haven't any experience in unity i haven't yet bother. I'm slightly curious on what level can unity support, real time water for those of you that aren't aware of what it is. basically real time water is…
Hi all, I'm working on the character customization part for a tiny game in Unity and I want the player to be able to change the skin color for every face texture (or hair texture). After some attemps I could think of only two solutions: a) paint all face textures in all skin shades in Photoshop and then swap textures in…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
If you guys think Crytek hobbled this together as a knee-jerk reaction to Epic's announcement of UE4, you're kidding yourselves and coming off as rather naive. The zeitgeist of our entire industry - not just us as developers, but the games themselves - are moving in this direction. Games and our tools as a service. It's…